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Messages - Ruby1234

Pages: 1 ... 7 8 [9] 10 11 ... 242
81
Game Help / Re: Blender Error?
« on: July 16, 2016, 04:23:44 pm »
Is Blender version 2.49b?

82
Game Help / Re: Bump mapping for textures?
« on: July 16, 2016, 04:23:06 pm »
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Shaders&structure=Cookbook

There are multiple shaders that will achieve the bump/normal mapping, you'll have to see which one looks best for you. This link leads to the shader database, just look for "Normal" or "Bump," since normal mapping and bump mapping are basically the same.

Some extra info here too:
http://www.ogre3d.org/tikiwiki/BumpMapping

83
Game Help / Re: Bump mapping for textures?
« on: July 16, 2016, 03:19:12 am »
You'd have to manually add .programs and .cgs, the like, probably a bunch of new materials and whatnot for that sort of thing to even begin to work. And to even create the bumpmaps... there might be plugins for GIMP.

84
Game Help / Re: Blender Error?
« on: July 16, 2016, 03:05:56 am »
What export script are you using?

85
Game Help / Re: Blender Error?
« on: July 16, 2016, 02:11:40 am »
Did you uninstall older versions?

86
Game Help / Re: Blender Error?
« on: July 16, 2016, 01:52:05 am »
It gives the same error?

87
What is the mane supposed to look like here? Texture??

88
Game Help / Re: Blender Error?
« on: July 16, 2016, 12:29:47 am »
FeralHeart uses Python26 (2.6)!

89
Game Help / Re: UGH
« on: July 09, 2016, 01:51:13 pm »
Norton, Windows Defender, and other anti-virus programs automatically assume that programs with no publisher/an unknown publisher that attempt to alter other files are a virus, and will remove that file, as well as all the alteration attempts. Which is actually really dumb. And causes these issues.

For Norton/other anti-virus, disable while you are installing.
If it is Windows Defender that is causing the issue, you will have to tell it to "allow" the "virus." And it will probably scream at you for doing it. It's fine.
WD tried to tell me my own installer that I was currently making was a virus. It's just really not a smart program. A lot of anti-virus isn't.

90
Game Help / Re: Help with presets?o.O"
« on: June 30, 2016, 04:57:52 am »
There's not a lot of reasons I can think of as to why you'd need to use white/black masks to make scrolling or glowing markings.
You can check up on my guide and let me know if you have any questions, but otherwise you should just be able to effectively layer things onto each other for the best results.
Scroll > Preset Tex > Glowing Stuff

Look under semi-transparency for the "fade out" dealio.
In some cases it may or may not be beneficial, depends on the rest of your code. Can just let me know there.

Check the my_presets > reference folder for the info on how the UV map works.

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