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Messages - exgiraffe

Pages: [1]
1
Game Help / Re: Crashing
« on: September 20, 2014, 03:56:30 pm »
Took some digging, but I finally found the mystery double and my game works now. I think that's a sign I have too many objects, haha.

Thanks for the help.

2
Game Help / Crashing
« on: September 20, 2014, 02:49:40 pm »
I recently exported a map. Afterwards, I closed fh and deleted my extra particles as I usually do. I start up the game and immediately crash (black screen + "Feralheart.exe has stopped working") before I even get a chance to see the menu screen. I've tried resetting my computer, uninstalling + re-installing fh, running on different rendering systems, and looking for any doubled/misplaced files with no luck.

Am I doing something wrong or is there anything else that could be causing this?

3
Game Help / Transparent preset help
« on: December 12, 2012, 01:30:34 am »
I'm having some problems with a transparent preset, one of the eyelids is invisible and i can't seem to figure out how to fix it.

here's the code

___

material preset_11_bodyMatL
{
   technique
   {
      pass
      {
         emissive 125.0 113.0 131.0 1.0
         texture_unit
         {
            texture preset_11bodyl.jpg
         }
         ambient 0.2 0.2 0.2 1
         scene_blend add
         texture_unit
         {
            texture preset_11ghost.png
         }
      }
   }
}
material preset_11_bodyMatR
{
   technique
   {
      pass
      {
         emissive 125.0 113.0 131.0 1.0
         texture_unit
         {
            texture preset_11bodyr.jpg
         }
         ambient 0.2 0.2 0.2 1
         scene_blend add
         texture_unit
         {
            texture preset_11ghost.png
         }
      }
   }
}
material preset_11_headMatL
{
   technique
   {
      pass
      {
         emissive 125.0 113.0 131.0 1.0
         texture_unit
         {
            texture preset_11head.jpg
         }
         ambient 0.2 0.2 0.2 1
         scene_blend add
         texture_unit
         {
            texture preset_11ghost.png
         }
      }
   }
}
material preset_11_headMatR
{
   technique
   {
      pass
      {
         emissive 125.0 113.0 131.0 1.0
         texture_unit
         {
            texture preset_11head.jpg
         }
         ambient 0.2 0.2 0.2 1
         scene_blend add
         texture_unit
         {
            texture preset_11ghost.png
         }
      }
   }
}
material preset_11_eyeMatL
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         emissive 125.0 113.0 131.0 1.0
         texture_unit
         {
            texture preset_11eye.jpg
         }
         ambient 0.2 0.2 0.2 1
         scene_blend add
         texture_unit
         {
            texture preset_11ghost.png
         }
      }
   }
}
material preset_11_eyeMatR
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         emissive 125.0 113.0 131.0 1.0
         texture_unit
         {
            texture preset_11eye.jpg
         }
         ambient 0.2 0.2 0.2 1
         scene_blend add
         texture_unit
         {
            texture preset_11ghost.png
         }
      }
   }
}
material preset_11_tailMat
{
   technique
   {
      pass
      {
         emissive 125.0 113.0 131.0 1.0
         texture_unit
         {
            texture preset_11tail.jpg
         }
         ambient 0.2 0.2 0.2 1
         scene_blend add
         texture_unit
         {
            texture preset_11ghost.png
         }
      }
   }
}
material preset_11_maneMat
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         emissive 125.0 113.0 131.0 1.0
         texture_unit
         {
            texture preset_11mane.png
         }
         ambient 0.2 0.2 0.2 1
         scene_blend add
         texture_unit
         {
            texture preset_11ghost.png
         }
      }
   }
}
material preset_11_equipMatL
{
   technique
   {
      pass
      {
alpha_rejection greater_equal 128
         texture_unit
         {
            texture preset_11equip.png
         }
      }
   }
}
material preset_11_equipMatR
{
   technique
   {
      pass
      {
alpha_rejection greater_equal 128
         texture_unit
         {
            texture preset_11equip.png
         }
      }
   }
}

__

Any help would be appreciated.

(also sorry if this topic is in the wrong place, never done this before)

Pages: [1]