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Messages - JASCrystal

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1
In-Game Roleplay & Group Advertisement / Re: || Bloodborne Syndicate ||
« on: August 09, 2016, 02:03:37 am »
bump

2
bump

3
In-Game Roleplay & Group Advertisement / || Bloodborne Syndicate ||
« on: June 26, 2016, 04:36:36 am »


"No great mind has ever existed without a touch of madness..."


The world has become corrupt and chaotic.
Born of it's darkness, the four horsemen have been called upon to cast final judgement.
War. Pestilence. Death. Famine. A new order is rising and with it, a new era.
Do you have what it takes to become a Syndicate?


Literate || Active || Plotted || Mapped || Sited || All species || Shape-Shifters || Dedicated


For mature audiences only. You must be 15 and older or have a parent/guardian's permission to join.


http://bloodborne-syndicate.freeforums.net/


To join, we ask you fill out an application form located on our forum website. Please refer to it for more information.

4
Game Help / Re: Can't open the game
« on: August 26, 2014, 10:09:56 pm »
Corrupt files in the folder, maybe? Going to Feralheart>media>particles and check for any files ending in _1, _2, _3, etc. and delete them.

5
Game Help / Re: Is there a way to delete the eyes from a preset?
« on: August 26, 2014, 10:03:37 pm »
The eyes and jaw are on the same image; it should be entirely transparent--grey checkerboard, if you're using GIMP--and the image file type ought to be set to .png.

As for the head, color a little out of the lines of the base on that area, perhaps?

6
Game Help / Re: Preset issue (solved)
« on: July 31, 2014, 07:08:39 pm »
Yep, I double checked to make sure they were.
Edit: Just figured out what I was doing wrong.

7
Game Help / Preset issue
« on: July 31, 2014, 03:44:27 am »
So, I tried to use a code that would make the preset turn invisible and come back again, but the areas that are supposed to be invisible are white.

This is the code I have in the material file
Quote
material preset_4_bodyMatL
{
   technique
   {
      pass
      {
      lighting off
      scene_blend colour_blend
      depth_write off
      cull_hardware none
      cull_software none
         texture_unit
         {
           texture Invisibletex.png
           tex_address_mode wrap
           filtering trilinear
         }
         texture_unit
         {
            texture main.png
      scroll_anim 0.01 0.02
      tex_address_mode wrap
      rotate_anim -0.01
      wave_xform scale_x sine 3 0.1 0 3
      wave_xform scale_y sine 3 0.1 0 3           
            colour_op alpha_blend
         }
         texture_unit
         {
            texture Invisibletex.png
            colour_op_ex blend_current_alpha src_texture src_current
         }
      }
   }
}
material preset_4_bodyMatR
{
   technique
   {
      pass
      {
      lighting off
      scene_blend colour_blend
      depth_write off
      cull_hardware none
      cull_software none
         texture_unit
         {
           texture Invisibletex.png
           tex_address_mode wrap
           filtering trilinear
         }
         texture_unit
         {
            texture main.png
      scroll_anim 0.01 0.02
      tex_address_mode wrap
      rotate_anim -0.01
      wave_xform scale_x sine 3 0.1 0 3
      wave_xform scale_y sine 3 0.1 0 3           
            colour_op alpha_blend
         }
         texture_unit
         {
            texture Invisibletex.png
            colour_op_ex blend_current_alpha src_texture src_current
         }
      }
   }
}
material preset_4_headMatL
{
   technique
   {
      pass
      {
      lighting off
      scene_blend colour_blend
      depth_write off
      cull_hardware none
      cull_software none
         texture_unit
         {
           texture Invisibletex.png
           tex_address_mode wrap
           filtering trilinear
         }
         texture_unit
         {
            texture main.png
      scroll_anim 0.01 0.02
      tex_address_mode wrap
      rotate_anim -0.01
      wave_xform scale_x sine 3 0.1 0 3
      wave_xform scale_y sine 3 0.1 0 3           
            colour_op alpha_blend
         }
         texture_unit
         {
            texture Invisibletex.png
            colour_op_ex blend_current_alpha src_texture src_current
         }
      }
   }
}
material preset_4_headMatR
{
   technique
   {
      pass
      {
      lighting off
      scene_blend colour_blend
      depth_write off
      cull_hardware none
      cull_software none
         texture_unit
         {
           texture Invisibletex.png
           tex_address_mode wrap
           filtering trilinear
         }
         texture_unit
         {
            texture main.png
      scroll_anim 0.01 0.02
      tex_address_mode wrap
      rotate_anim -0.01
      wave_xform scale_x sine 3 0.1 0 3
      wave_xform scale_y sine 3 0.1 0 3           
            colour_op alpha_blend
         }
         texture_unit
         {
            texture Invisibletex.png
            colour_op_ex blend_current_alpha src_texture src_current
         }
      }
   }
}
material preset_4_eyeMatL
{
   technique
   {
      pass
      {
      lighting off
      scene_blend colour_blend
      depth_write off
      cull_hardware none
      cull_software none
         texture_unit
         {
           texture Invisibletex.png
           tex_address_mode wrap
           filtering trilinear
         }
         texture_unit
         {
            texture lefteye.png
      scroll_anim 0.01 0.02
      tex_address_mode wrap
      rotate_anim -0.01
      wave_xform scale_x sine 3 0.1 0 3
      wave_xform scale_y sine 3 0.1 0 3           
            colour_op alpha_blend
         }
         texture_unit
         {
            texture Invisibletex.png
            colour_op_ex blend_current_alpha src_texture src_current
         }
      }
   }
}
material preset_4_eyeMatR
{
   technique
   {
      pass
      {
      lighting off
      scene_blend colour_blend
      depth_write off
      cull_hardware none
      cull_software none
         texture_unit
         {
           texture Invisibletex.png
           tex_address_mode wrap
           filtering trilinear
         }
         texture_unit
         {
            texture righteye.png
      scroll_anim 0.01 0.02
      tex_address_mode wrap
      rotate_anim -0.01
      wave_xform scale_x sine 3 0.1 0 3
      wave_xform scale_y sine 3 0.1 0 3           
            colour_op alpha_blend
         }
         texture_unit
         {
            texture Invisibletex.png
            colour_op_ex blend_current_alpha src_texture src_current
         }
      }
   }
}
material preset_4_tailMat
{
   technique
   {
      pass
      {
      lighting off
      scene_blend colour_blend
      depth_write off
      cull_hardware none
      cull_software none
         texture_unit
         {
           texture Invisibletex.png
           tex_address_mode wrap
           filtering trilinear
         }
         texture_unit
         {
            texture main.png
      scroll_anim 0.01 0.02
      tex_address_mode wrap
      rotate_anim -0.01
      wave_xform scale_x sine 3 0.1 0 3
      wave_xform scale_y sine 3 0.1 0 3           
            colour_op alpha_blend
         }
         texture_unit
         {
            texture Invisibletex.png
            colour_op_ex blend_current_alpha src_texture src_current
         }
      }
   }
}
material preset_4_maneMat
{
   technique
   {
      pass
      {
      lighting off
      scene_blend colour_blend
      depth_write off
      cull_hardware none
      cull_software none
         texture_unit
         {
           texture Invisibletex.png
           tex_address_mode wrap
           filtering trilinear
         }
         texture_unit
         {
            texture mane.png
      scroll_anim 0.01 0.02
      tex_address_mode wrap
      rotate_anim -0.01
      wave_xform scale_x sine 3 0.1 0 3
      wave_xform scale_y sine 3 0.1 0 3           
            colour_op alpha_blend
         }
         texture_unit
         {
            texture Invisibletex.png
            colour_op_ex blend_current_alpha src_texture src_current
         }
      }
   }
}

8
You're already in a pack so you don't need to fill this out.

9
Oradon
Ever since scientists unintentionally "awoke" the virus IPSF-1 and released it into the world, it has caused a universal plague. The survivors have split up into three packs due to their differences. . . Which one will you side with?

The Destratrox: Cunning and intelligent, this pack still bears hope there is a possible cure to the disease. They are effective, precise fighters but rather prefer to use sly words and facts to persuade their adversaries to see their side. The tribe takes pride in training their pups to be diplomats, researchers, and advisors as well as skillful warriors.

The Divexa: Loyal and courageous, they are natural warriors. Fighting has become a way of life for them; it is not uncommon for small skirmishes to break out and are quickly forgiven afterward. They revel in the excitement of battle, expressing this with sheer ferocity and brutality. If you're lucky enough to make friends with one of the Divexa, you've earned yourself a friend for life.

The Praecla: Mysterious and secretive, it is difficult to separate fact from myth about this enigmatic tribe. Their warriors prefer avoiding a direct confrontation; their mastery is in ambush and surprise attacks, leaping out at their enemy when they least expect it.

This is a semi-real to real and mature roleplay. I do allow immunity to the plague as long as I'm notified of it. No wings or neon colors. For more information please see the site: oradon.webs.com

If you want to join, please fill out the below
Other application:
Name:
Gender:
Age:
Personality:
Immune/infected/healthy:
Which pack will you join?

10
Forum Games / Re: Rate the Personal Message above you! --
« on: October 08, 2013, 09:34:46 pm »
7/10
creepy..

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