As the title suggests, when I am converting World of Warcraft Machinima Studio world models (stuff like rocks and signs) using Blender with these plugins/tutorials:
http://onelittlecorner.proboards.com/thread/5 I am unable to get the material file to display textures on the models.
Here is what I do: First I go into Blender and import a .obj file from my exported Machinima Studio files

Then after merging meshes with Ctrl + J I go to export and click Export as Ogre file

This is what my menu looks like.

And this is what happens in game
What do I need to fix?The following code is what Blender gives me when it exports models, specifically the one I am using now which is the Forsaken Banner:
// forsakenbanner.alpha_Material.001 genrated by blender2ogre 0.6.0
material forsakenbanner.alpha_Material.001
{
receive_shadows on
technique
{
pass forsakenbanner.alpha_Material.001
{
ambient 0.0 0.0 0.0 1.0
diffuse 0.0 0.0 0.0 1.0
specular 0.0 0.0 0.0 1.0 0.25
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
texture_unit
{
texture forsakenbanner.alpha.png
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
Please please help! I have been looking all over for tutorials or something to help with this and I have found nothing.