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Messages - Sephalovable

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News Archives / Re: // Feral-Heart Game Update June 2016 //
« on: June 09, 2016, 10:09:17 pm »
With the new update, I frantically went to fix the Item and Marking pack!

Legendary Markings is an extended form of Mass markings, so don't worry about it not being the same. Everyone should look like themselves again! Both packs are compatible with the new version!


Legendary Items:

http://sephalovable.deviantart.com/art/Legendary-Items-Feral-Heart-Item-Pack-v4-1-528359795?ga_submit_new=10%253A1465509519&ga_type=edit&ga_changes=1

Legendary Markings (Mass Markings):

http://sephalovable.deviantart.com/art/Legendary-Markings-Feral-Heart-Marking-Pack-V4-538589673?ga_submit_new=10%253A1465509748&ga_type=edit&ga_changes=1

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Game Help / Black World of Warcraft Ported Object: Please Help!
« on: April 11, 2014, 07:22:26 pm »
As the title suggests, when I am converting World of Warcraft Machinima Studio world models (stuff like rocks and signs) using Blender with these plugins/tutorials: http://onelittlecorner.proboards.com/thread/5 I am unable to get the material file to display textures on the models.

Here is what I do: First I go into Blender and import a .obj file from my exported Machinima Studio files



Then after merging meshes with Ctrl + J I go to export and click Export as Ogre file



This is what my menu looks like.



And this is what happens in game



What do I need to fix?

The following code is what Blender gives me when it exports models, specifically the one I am using now which is the Forsaken Banner:

// forsakenbanner.alpha_Material.001 genrated by blender2ogre 0.6.0



material forsakenbanner.alpha_Material.001

{
   
   receive_shadows on
   technique
   
   {
       
      pass forsakenbanner.alpha_Material.001
       
      {
           
         ambient 0.0 0.0 0.0 1.0
         diffuse 0.0 0.0 0.0 1.0
         specular 0.0 0.0 0.0 1.0 0.25
         emissive 0.0 0.0 0.0 1.0
         alpha_to_coverage off
         colour_write on
         cull_hardware clockwise
         depth_check on
         depth_func less_equal
                        depth_write on
                  illumination_stage
         light_clip_planes off
         light_scissor off
         lighting on
         normalise_normals off
         polygon_mode solid
         scene_blend one zero
         scene_blend_op add
         shading gouraud
         transparent_sorting on
         texture_unit
           
         {
               
            texture forsakenbanner.alpha.png
                                tex_address_mode wrap
                                scale 1.0 1.0
                                colour_op modulate
           
         }
       
      }
   
   }

}

Please please help! I have been looking all over for tutorials or something to help with this and I have found nothing.

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Game Help / Re: Blocky Object Problem
« on: April 09, 2014, 11:11:54 pm »
Thank you for letting me know that!! :)

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Game Help / Re: Blocky Object Problem
« on: April 09, 2014, 10:11:30 pm »
Nevermind ^^ I just found out how to do it right after posting this. For those who wish to know just add

cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         ambient 0.588235 0.588235 0.588235 1
         diffuse 0.588235 0.588235 0.588235 1
         specular 0 0 0 10 0

in the mat file

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Game Help / Blocky Object Problem
« on: April 09, 2014, 09:58:05 pm »
Forgive me if I posted this in the wrong forum but I need help fixing this texture problem. I saw the code to fix it a while back but have been unable to find it since then. I have searched all over and have found nothing. If someone could please help me fix this problem I would greatly appreciate it.

My problem is the blocky textures on the bottom and top of the tree. You can see near the base there is black where the texture is misplaced as well as the dark green around thin branches and specific areas. If someone knows the code to fix this so that the tree looks normal I would definitely like to know.

Same also goes for the log below the big tree.





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