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Messages - Basevi

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Game Help / Re: Export map - Reopen FH = CRASH. Help?
« on: July 18, 2015, 07:42:22 pm »
Well I am unsure about the warning part but the material errors could be because of a typo in the .material files.

Possibly, I can check that out at a later time uou"

2
Game Help / Export map - Reopen FH = CRASH. Help?
« on: July 18, 2015, 03:52:43 pm »
Bump or something if you have the same issue I guess?...




So I successfully export a map, though not fully finished. It all goes into exports with the sky files and objects and whatnot, but when I open FH or load a character into the map, it kicks me out of the map. Then when I open FH, it just instantly gives me the message above. Now it did all the proper exporting but it seems I an unable to solve this issue.

This has been going on ever since I have joined FH, and I have always experienced this problem but came to it NOW because I am making my own RP map that will be finished, but with this issue preventing me from doing any more work I am afraid that I can not do this. I removed the .cycle file since normally that's the cause of a crash, didn't work. I also tried to remove the .terrain file from the actual map folder, but that didn't work either.

I am really upset that this issue cannot be solved on my own and I HAVE looked for people who had the same issue and only found ONE forum, but their problem was solved since they had an issue I didn't have, meaning that I have not found any relevant help!

Could it be the map size? 65,000 is what I put for the map size, but it worked before I added some extra details. Could it be particles? I added some particles that might be an issue but I don't really want to risk the map having items removed furthermore. BEFORE exporting the map, it worked perfectly fine and I had no issues.

Here is a picture of the items I exported from the map with their sizes. Maybe the sizes are a little too great for this?



I even removed where the particles were placed. Here's an image of what was removed. NOT A LOT! Even after removing the particles from the .cfg file it did not work.



I can easily put them back so there is no worry about that part.


....I really need help with this, it disgusts me that my effort put into a map was basically thrown down into the dirt and stepped on.

I have TWO copies of Feral Heart - One of them is just in case I happen to lose a texture or a certain file I can copy and paste from there...

However, when I copy and paste the files from exports from my FH that is not working and put them into my second version, it works fine - this is because the map is not in there.

This image is from the second FH folder.



It works fine for other people and myself, then having the map on my main FH just doesn't ....collide.

And then-

Da dada....

This is my main, 'always use' FH.


[Please don't comment 'I like your background!' 'Who made your background?' - Thank you and I did. This topic is not about backgrounds.]

Here is a look at the map folder that contains the files used for creating the map.



Maybe since I am using all 6 of the optional texture thingies inside the map is the issue?

set_texture_alias AlphaMap1 mask1.png (default)
set_texture_alias AlphaMap2 black.png (default)
set_texture_alias Splat1 lightbeachsand.jpg (1)
set_texture_alias Splat2 Wetgrass.jpg (2)
set_texture_alias Splat3 felsite.jpg (3)
set_texture_alias Splat4 bluestone.jpg (4)
set_texture_alias Splat5 grass_03.jpg (5)
set_texture_alias Splat6 groundlava.jpg (6)

Should I remove the last three? Because basically I do not need them in the map.

This is another thing from the terrain except containing the size and whatnot.

PageSource=Heightmap
Heightmap.image=map1.png
PageSize=513
TileSize=65
MaxPixelError=3
PageWorldX=65000
PageWorldZ=65000
MaxHeight=2500
MaxMipMapLevel=5
VertexNormals=yes
VertexProgramMorph=no
LODMorphStart=0.2
CustomMaterialName=Terrain/world1

And here is the "FH Error Log" which isn't much but whatever.

Capabilities:: VertexProgram: YES
Capabilities:: FragmentProgram: YES
Sound:: Initialized: YES
ERROR::ObjectMaker:exportGroup: Cannot find material  for Tetsu Bridges!
ERROR::ObjectMaker:exportGroup: Cannot find material  for WombatAnimalPack!
WARNING::LoadFile:Overwriting Particle Template: StarAura
Cannot find item with index 352
Cannot find item with index 394
Cannot find item with index 381
Cannot find item with index 342
Cannot find item with index 395
Cannot find item with index 341
Cannot find item with index 396
Cannot find item with index 394
Cannot find item with index 326
Cannot find item mesh
Cannot find item with index 391
Cannot find item with index 394
Cannot find item with index 330
Cannot find item with index 430
Cannot find item with index 335
Cannot find item with index 394
Cannot find item with index 351
Cannot find item with index 394
Cannot find item with index 354
Cannot find item with index 336

All the ones after "Cannot find item mesh" are probably attempts from opening FH but not working.

The ONLY rendering system I have is the Open GL rendering system...


After rereading the error log-

WARNING::LoadFile:Overwriting Particle Template: StarAura

It says WARNING.. in big caps.

And..

ERROR::ObjectMaker:exportGroup: Cannot find material  for Tetsu Bridges!
ERROR::ObjectMaker:exportGroup: Cannot find material  for WombatAnimalPack!

But those two still went ahead with exporting anyways.


If anyone could help, it would mean so much to me...
If you need any more images I will be MORE than happy to get as many as I can get.. Please, just someone help ;-;
I have been working my butt off on this map for a long time now...

3
Game Help / Feral Heart Mask Issues
« on: May 16, 2015, 07:27:23 pm »
EDIT: Whenever I go to the cape, and enter the map with a character, the mask doesn't even work then! ???!!!

So, I have been making map terrains for a while and map masks that go with them, and I have NEVER had a problem until now!...

When I load it into the map, the mask works fine, except...



That happens! Like, what the heck? The right colors are Red, Blue and Green, and I did them.

If you look at the map editing gui to the side, you'll see that I have a specific texture set for it, but it stays black anyways ..
No matter what texture I use for it, it seems that it will not work.



Here is what my mask looks like. Ignore the signature, it is not part of the mask.
I used Paint Tool Sai to draw it, and it worked fine. Is there any issues with the mask?



Here is another picture of the blackness.

The first two are Blue and Green, yeah? Unless it is in the order of Red Green Blue [RGB]

Does anyone know what is happening with my feral heart? With my mask? I really do not understand.

4
Game Help / Map Maker Issues...
« on: August 01, 2013, 07:42:06 pm »
I feel like this MIGHT be in the wrong category...

So, I've been working on maps for some roleplays I am helping a friend with. I am doing a good job on one part, then when I turn my camera to face up, I crash. It isn't all the time, but it's now and then. Does anyone have an idea of what is going wrong? I don't think that it is the map doing this to me, because It's happened on another map.

Suggestions..?

-Abb

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