3
« on: June 09, 2017, 06:06:03 pm »
what initially inspires a new character?
oh, something i see, for sure. occasionally i get an idea for a backstory from a song. however, when it comes to physical design, it all boils down to things i see or think about. one of my absolute favourite characters is a stray dog, but his design came from - you guessed it - a dog i saw on a snapchat story. things like that is what inspires my characters, physically. when it comes to development, a few different things come into play. one being personal connection, something i find relatable (and hopefully other people do, as well). the second being a motif or general theme. another oc of mine has prevalent themes of religion and his struggle with it. that's what drives him, essentially. is doing this a sin? is liking this a sin? different motifs that are deeply personal help me make a proper character. meaningful relationships and specific events that shape them are parts of backstory i try my best to include.
edit: of course i forgot to include this. another character inspires me. i'm looking at you mccree you gave me this cowboy aesthetic and i'm going to fulfill it
what goals do you have in mind for your characters?
always, always, always development! i don't like 'flat' characters. i go after dynamic and 'round' characters all the time, and i strive to find different ways to improve their development, whether it be through writing a story about them or through rping them. my real goal behind characters is to eventually write a successful story with them.
what makes a good character to you? do you judge other characters harshly or are you pretty lenient?
i probably sound like a broken record, but i really enjoy interesting development and the way they interact with their surroundings. i like the interactions with the characters around them and with their environment, and design is always a good bonus, because the two are intertwined and equally important. i admit i sometimes judge harshly, but i'm usually pretty lenient. the only time i judge is when they have a very 'flat' backstory and little to no development. there's always room for improvement.
what do you like in physical design elements? do you pay more attention to color or form?
well, i think physical design is important. a flashy character is no good. most of my characters are simple, and i really like simple colours as well, like earthy browns and warm greys. form is also important, i think, because the way a character is shaped does have an impact on how they act and react to things. it's still fun to break those stereotypes, though.
do you make a character in the creator before having a story in mind or the other way around?
it's both! sometimes i make a character then figure out a story. other times i have everything else in mind but the design. however, i feel like the latter of those is harder for me to deal with. i like planning characters, but when it gets down to it, it's really hard to make a character exactly how you imagined it to be. you'll always be comparing and it won't be what you want.