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Game Help / Re: Transparent presets won't work!
« on: November 10, 2018, 08:34:28 pm »
Thanks guys! It worked now!
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material preset_5_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture TransparentBodyL.png
}
}
}
}
material preset_5_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture TransparentBodyR.png
}
}
}
}
material preset_5_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_5headL.png
}
}
}
}
material preset_5_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_5headR.png
}
}
}
}
material preset_5_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_5eyeL.png
}
}
}
}
material preset_5_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_5eyeR.png
}
}
}
}
material preset_5_tailMat
{
technique
{
pass
{
texture_unit
{
texture TransparentTail.png
}
}
}
}
material preset_5_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_5mane.png
}
}
}
}
material preset_5_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture TransparentbodyL.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture TransparentbodyL.png
}
}
}
}
material preset_5_bodyMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture TransparentBodyR.png
tex_address_mode wrap
filtering trilinear
}
texture TransparentBodyR.png
}
}
}
}
material preset_5_headMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture Transparenthead.png
tex_address_mode wrap
filtering trilinear
}
texture Transparenthead.png
}
}
}
}
material preset_5_headMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture Transparenthead.png
tex_address_mode wrap
filtering trilinear
}
texture Transparenthead.png
}
}
}
}
material preset_5_eyeMatL
{ receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture eyes.png
tex_address_mode wrap
filtering trilinear
}
texture Transparenteye.png
}
}
}
}
material preset_5_eyeMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture eyes.png
tex_address_mode wrap
filtering trilinear
}
texture Transparenteye.png
}
}
}
}
material preset_5_tailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture TransparentTail.png
tex_address_mode wrap
filtering trilinear
}
texture TransparentTail.png
}
}
}
}
material preset_5_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture GuideMane.png
}
}
}
}