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Game Discussion / Re: can we even revive the game?
« on: February 08, 2025, 06:40:17 pm »
I remember that. But more models mean even more possibilities and creativity. But models weren't the only thing we requested.
All I know is that the above things were the reason the people around me left. And then I left too.
Oh, and the maps. Some of my friends left due to the changes to the maps and they were not the only ones. There were discussions of displeasure about it playerbase-wide. The older maps were familiar and we knew where to find rp groups. It would have been nice if the new maps were addons through portals instead of entire replacements. Our already fragmented groups just didn't have the patience to learn an entirely new set of maps, while lamenting the loss of everything familiar, bathed in fond memories. The replacement kind of marked the end of an era. It showed too. The playerbase began shrinking from that point on. The game was kind of held together by veteran roleplayers, who knew the maps, the best places, had the most skill and creativity, the best ideas, which then lured in and kept new players around, flocking around oldies. Once they left... the game went downhill.
All I know is that the above things were the reason the people around me left. And then I left too.
Oh, and the maps. Some of my friends left due to the changes to the maps and they were not the only ones. There were discussions of displeasure about it playerbase-wide. The older maps were familiar and we knew where to find rp groups. It would have been nice if the new maps were addons through portals instead of entire replacements. Our already fragmented groups just didn't have the patience to learn an entirely new set of maps, while lamenting the loss of everything familiar, bathed in fond memories. The replacement kind of marked the end of an era. It showed too. The playerbase began shrinking from that point on. The game was kind of held together by veteran roleplayers, who knew the maps, the best places, had the most skill and creativity, the best ideas, which then lured in and kept new players around, flocking around oldies. Once they left... the game went downhill.