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Discussion Board / Re: [PROFESSIONAL HELP NEEDED] Feral Heart Water in Impressive Title, HOW?!
« on: September 15, 2017, 10:46:19 am »
AH, ty so much!! We will try it asap!
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All you need to do is take the `water.material`, `water.cg`(from FeralHeart/media/materials), and place them somewhere in your resource load path. Then just do `water->setMaterialName("WaterReflectMat");` or something like that, when the water is given a material in the code. Or just take the 'WaterReflectMat' section of the material (the .cg file is still important, it has the GPU shader program...). Or something!!!
its working yeah but not how its supposed to work
reflective water how wolf soul had
i was even underwater to see if theres something wrong
but no just when u lookfrom above on it and it eats meshes
do i have to put a code into the IT-source and where exactly to put it
what do they mean with resource loading path
i lost track there