Recent Posts

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Forum Games / Re: Who can post last?
« Last post by Ellen11v on Today at 08:51:05 am »
I can almost hear Mariah Carey
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Presets & Markings / code's preset commissions are open!
« Last post by binaryc0de on Yesterday at 10:21:48 pm »
starting at $30, you can get i can do any model or species! im also good with coding (within the limits of orge)

here's examples of my work:

https://youtu.be/JDd0SNNtnf8?si=E5DbFTcfKqgO2-Bi

if your intrested, please dm me here or discord (binarycod)
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FeralHeart Official Party Events / Re: Official FeralHeart Holiday Party 2025
« Last post by Harleen on Yesterday at 06:22:59 pm »
Exciting! Count me in :3
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Introduction / introduction
« Last post by YourFriendHare on Yesterday at 03:37:46 am »
hiii!! i'm YourFriendHare. i go by the same username across most if not all games and sites i'm on, makes things easier.
i'm not exactly "new" to feralheart, rather when i was younger i used to be OBSESSED with watching those silly amv/pmv videos often times of fnaf-related characters, tried to get on my old family computer but didn't work out. now i'm here, reminiscing and trying to do the things i never got to do in the past.
i like warrior cats, watership down, lioden & wolvden, sims, etc etc. i have a lot of interests and it'd be kinda hard to list them all here, but i'm always happy to make new friends!!  ;D
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Introduction / Viper's Intro! Hello, world!
« Last post by ViperofBloodclan on November 16, 2025, 11:30:16 pm »
Hello, to whoever reads this! :) My online handle is ViperofBloodclan, but I'm also cool with going by Viper. I really enjoy warrior cats, reading, and video games like FeralHeart! You'll more often than not see me roaming around FeralHeart as Viper, my main guy. He's a siamese cat with blue eyes and red hair. I also have a few other characters though! No matter who I'm playing as, if you see my handle, don't be afraid to come up and say hi, I don't bite!... usually. >:3
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Game Suggestions & Ideas / Re: Suggestions for Improving the Player Experience
« Last post by DylanCheetah on November 16, 2025, 06:10:51 pm »
I think both suggestions are actually really good ones! While Dylan is right that the 'Play Game' tab was created as a security feature, and contributes ads to pay for the servers, it would be really nice to see that go away.

It has been brought up before and I think improving QOL for players will help bring people back to the game. Ads aside, it's a bit tedious to log in to the tab and then log into the game. If the page must stay, perhaps make a way for the login to transfer to the client. (For example, the emufer.al server is run off discord and after logging in through that opening the client doesn't prompt another log in.

I also think the mini-map system could be redone to be better. If the map can track friends/the player there should be a pretty easy to way add an overlay marker to portal locations which would be sooo nice for navigating. Add in that you can see which maps have players actively in them is nice! I think most people hang in TG because its the first place that is populated and with the lowered population of the game, people might not branch out to see if others might be in other maps (as they usually are empty anyways). Adding in a player count to maps might help with shifting players to other locations instead of just TG.

Some other features that would be nice: making the group feature more like a guild feature. Allow for there to be an in-game hierarchy which allows for multiple people to run the group and recruit people instead of just the group owner. Juggling a recruiter account is tedious and it would be much better to have "officers" who can run that kind of thing. It would definitely improve in-game group maintenance which might persuade some people to utilize in-game RP more.


Discord uses OAuth2. There are multiple 3d-party games which use OAuth2 to log in such as League of Legends. To put it simply, such games open a browser window to a login page which sends an access token to the game client after a successful login request. And if the user is already logged in, then the login page automatically sends the access token to the game client with no user intervention. It would need to be discussed with the rest of the development team and researched though. Normally the page shown after logging in doesn't have to remain open, so it would need to be done in a slightly different manner.

Impressive Title had the portal locations marked on its minimap, so there's no reason why FH couldn't. Same with the number of players in each map.

Adding some sort of permissions system to groups could be possible. It would need to be discussed with the rest of the development team and researched ofc.
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Forum Games / Re: Who can post last?
« Last post by Oddonelynx on November 16, 2025, 04:21:19 am »
Oh no are you okay Odd?
Yes. It was years ago and my face only stung for a few seconds or a minute at most.
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Game Suggestions & Ideas / Re: Suggestions for Improving the Player Experience
« Last post by BloodWinsAll on November 16, 2025, 03:35:26 am »
I think both suggestions are actually really good ones! While Dylan is right that the 'Play Game' tab was created as a security feature, and contributes ads to pay for the servers, it would be really nice to see that go away.

It has been brought up before and I think improving QOL for players will help bring people back to the game. Ads aside, it's a bit tedious to log in to the tab and then log into the game. If the page must stay, perhaps make a way for the login to transfer to the client. (For example, the emufer.al server is run off discord and after logging in through that opening the client doesn't prompt another log in.

I also think the mini-map system could be redone to be better. If the map can track friends/the player there should be a pretty easy to way add an overlay marker to portal locations which would be sooo nice for navigating. Add in that you can see which maps have players actively in them is nice! I think most people hang in TG because its the first place that is populated and with the lowered population of the game, people might not branch out to see if others might be in other maps (as they usually are empty anyways). Adding in a player count to maps might help with shifting players to other locations instead of just TG.

Some other features that would be nice: making the group feature more like a guild feature. Allow for there to be an in-game hierarchy which allows for multiple people to run the group and recruit people instead of just the group owner. Juggling a recruiter account is tedious and it would be much better to have "officers" who can run that kind of thing. It would definitely improve in-game group maintenance which might persuade some people to utilize in-game RP more.
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Members of the Season / Re: Winter MOTS Nominations
« Last post by Ellen11v on November 15, 2025, 11:11:24 pm »
My username: Ellen11v
MOTS nomination: Saboomba
Why?: they are consistently active on the forum and I've seen them help new faces here and there. They deserve the chance to help and give input as MOTS. Also because they haven't, unlike some others, been elected before.


Nomination Counted
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Forum Games / Re: Who can post last?
« Last post by Ellen11v on November 15, 2025, 11:03:46 pm »
I'm currently listening to Sia - Chandelier


IIII'M, GONNA SWIIIIIIING, FROM THE CHANDELIIIER,
FROM THE CHANDELIIIIIIIER!
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