Author Topic: Preset Materials Needed  (Read 787 times)

Offline tizarenko

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Preset Materials Needed
« on: December 30, 2013, 04:09:07 am »
I was trying to fix this little glitch I had, and accidentally deleted the preset_1.material

I also tried putting the pictures in the 3rd preset folder and renamed them to 3 but it still looks white?

::EDIT::
Resolved! <3
« Last Edit: December 30, 2013, 06:34:48 am by duck|ings »
~Wibbly Wobbly Timey Wimey Stuff~

Offline LordSuragaha

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Re: Preset Materials Needed!
« Reply #1 on: December 30, 2013, 04:20:54 am »
In the future you can always just copy one of the other material files and stick it in that folder and just go inside it and replace all the numbers with the correct number folder it's in. Either way here preset 1 material info:

material preset_1_bodyMatL
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_1body.jpg
         }
      }
   }
}
material preset_1_bodyMatR
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_1body.jpg
         }
      }
   }
}
material preset_1_headMatL
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_1head.jpg
         }
      }
   }
}
material preset_1_headMatR
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_1head.jpg
         }
      }
   }
}
material preset_1_eyeMatL
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture preset_1eye.jpg
         }
      }
   }
}
material preset_1_eyeMatR
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture preset_1eye.jpg
         }
      }
   }
}
material preset_1_tailMat
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_1tail.jpg
         }
      }
   }
}
material preset_1_maneMat
{
   technique
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture preset_1mane.png
         }
      }
   }
}




As for the presets being white make sure that the file names match the coding in the material file but also that they are saved as the correct file type.