Just in case you got the wrong code:
material preset_6_bodyMatL
{
technique
{
pass
{
ambient 0.2 0.2 0.2
texture_unit
{
texture presetleft_6body.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture presetleftglow_6body.PNG
}
}
}
}
material preset_6_bodyMatR
{
technique
{
pass
{
ambient 0.2 0.2 0.2
texture_unit
{
texture presetright_6body.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture presetrightglow_6body.PNG
}
}
}
}
material preset_6_headMatL
{
technique
{
pass
{
ambient 0.2 0.2 0.2
texture_unit
{
texture presetleft_6head.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture presetleftglow_6head.PNG
}
}
}
}
material preset_6_headMatR
{
technique
{
pass
{
ambient 0.2 0.2 0.2
texture_unit
{
texture presetright_6head.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture presetrightglow_6head.PNG
}
}
}
}
material preset_6_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture presetleft_6eye.PNG
}
}
}
}
material preset_6_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture presetright_6eye.PNG
}
}
}
}
material preset_6_tailMat
{
technique
{
pass
{
ambient 0.2 0.2 0.2
texture_unit
{
texture preset_6tail.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture presetglow_6tail.PNG
}
}
}
}
material preset_6_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_6mane.png
}
}
}
}
This only workds on preset_6 unless you change the numbers to the folder you're working with!
"Ambient" is what makes your markings glow. I set the numbers to 0.2 because I wanted a dramatic glowing effect, but if you don't want an effect as hard as this, just set the numbers to 0.5.
"Ebmessive" is for the colors. It's set to the full color mode. 1.0 0.0 0.0 is red, 0.0 1.0 0.0 is green and 0.0 0.0 1.0 is blue.
You can play with the numbers to get different effects.
This is how you make a glowing preset:
1. Draw your preset without the glowing parts. (Just color the whole reference, don't leave any parts transparent or anything!)
2. Save it as a .png file.
3. Draw the parts you want to glow and leave the rest transparent.
4. Save it as a .png file.
DONE! ^^
If you don't know how to name the images, just look it up in the code.
Hope that helps :3