Author Topic: Making Items?  (Read 1806 times)

Offline Ingredient

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Making Items?
« on: January 01, 2012, 04:36:43 am »
How do you make items for your characters? I dont get the Items.cgf file. I want to put a ring kind of item around the character, like were the feet touch the ground. How would i do that or anything like that?
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Offline smokey ash

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Re: Making Items?
« Reply #1 on: January 01, 2012, 05:18:19 am »
Makeing a Item is VERY VERY difficult. i have spent the last 5 hours just moving a SMALL object around my char and stuff have not got it right, It takes Alot of work.

1) You must have you mesh which you make in blender
2) Go into Cdrive>FeralHeart>Item.Cgf. Once you get there you should see something like this



#Bones:
#Main
#head, neck2, neck1, spine1, spine2, spine3, spine4
#tail1, tail2, tail3, tail4, tail5, tail6
#shoulder.L, arm1.L, arm2.L, arm3.L, arm4.L, (also .R)
#hand1.L, hand2.L, hand3.L, hand4.L, (also .R)
#finger1.L, finger2.L, finger3.L, finger4.L, (also .R)
#hip.L, leg1.L, leg2.L, leg3.L, (also .R)
#foot1.L, foot2.L, foot3.L, foot4.L, (also .R)
#toe1.L, toe2.L, toe3.L, toe4.L, (also .R)
#mouth, jaw, chin, forehead, nose1, nose2, toplip, botlip, tongue1, tongue2, tongue3
#toplip1.L, toplip2.L, toplip3.L, botlip1.L, botlip2.L, botlip3.L, (also .R)
#retina.L, eye.L, eyelid.L, cheek.L, brow1.L, brow2.L, (also .R)
#cochlea.L, ear.L, (also .R)
#Canine only: face.L, face.R

#offset_f: position offset for feline
#offset_c: position offset for canine
#rotation_f: rotation for feline
#rotation_c: rotation for canine


[Christmas Hat]
mesh=hat1.mesh
bone=forehead
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0.1 1.4 0.1
rotation_c=10 90 15 ""


The "" #Bones: ""   are places on the Body of your female or canine
This  

#offset_f: position offset for feline
#offset_c: position offset for canine
#rotation_f: rotation for feline
#rotation_c: rotation for canine

 This is where positions, " #offset_f: Does the movement of Up-Down Right- Left
The " #rotation_f: does the Spinning/rotating of the item



[Christmas Hat]
mesh=hat1.mesh
bone=forehead
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0.1 1.4 0.1
rotation_c=10 90 15

This is what you need to fill in (It will take alot of irl time)


Example/ what you need to change :


[Name you want item]
mesh=name of item.mesh
bone=What bone you want it on
offset_f=0.1 1.2 0.5 (The position of the item on your Feline
rotation_f=10 90 -10 (If you need to rotate it
offset_c=0.1 1.4 0.1 ( The position of the item on your canine
rotation_c=10 90 15 (If you need to rotate it


I hope this helped

-Adjazz
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Hydraulis

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Re: Making Items?
« Reply #2 on: January 01, 2012, 07:22:57 pm »
How do you know which directions it will move in, and which directions it will spin in? I put some horns into the game and they're completely upside down when I put them on xD And I'm not sure how to get them right-side up.

Offline Ingredient

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Re: Making Items?
« Reply #3 on: January 01, 2012, 11:45:44 pm »
How do you know which directions it will move in, and which directions it will spin in? I put some horns into the game and they're completely upside down when I put them on xD And I'm not sure how to get them right-side up.

For the horns i would just copy the hat coordinates.
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Hydraulis

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Re: Making Items?
« Reply #4 on: January 02, 2012, 01:45:30 am »
That's exactly what I did- and the horns came out upside down and to the left of the forehead.

Offline Ingredient

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Re: Making Items?
« Reply #5 on: January 02, 2012, 02:09:35 am »
Id suggest playing around with the Offset and Rotation. As Adjazz said it does take time to get it right.
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Hydraulis

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Re: Making Items?
« Reply #6 on: January 02, 2012, 01:41:10 pm »
Lol ok. Thanks, good luck with your items xD

Offline Ingredient

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Re: Making Items?
« Reply #7 on: January 02, 2012, 11:31:57 pm »
Thank you, good luck to you too
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