Author Topic: Need A Little Help Making Feral Heart Objects With 3DS Max.  (Read 2308 times)

Offline preshus30

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Need A Little Help Making Feral Heart Objects With 3DS Max.
« on: February 11, 2012, 08:39:13 pm »
OK so today I got 3DS Max and I started working with it. I made -in my opinion- an awesome looking piece for a build-able bridge. Problem is... I don't know how to export it to a '.object' file that FH uses, does anyone know how I would go about doing this, or if I need a plug in? Any help is really appreciated!

Offline Shenzai

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Re: Need A Little Help Making Feral Heart Objects With 3DS Max.
« Reply #1 on: February 11, 2012, 08:50:32 pm »
Actually, I think there's no way to do it directly with Max. I asked the same question already.
Instead, you can get blender, python, and the needed scripts, then find a way to convert your max file into blender and then export into .xml.

I'll get the list of things and then put them here...

Offline Shenzai

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Re: Need A Little Help Making Feral Heart Objects With 3DS Max.
« Reply #2 on: February 11, 2012, 09:14:37 pm »
So, I use Blender 2.49, Python 2.6, ogre BlenderImport Script, ogre BlenderExporter Script, ogreXMLConverter (Inside this pack thing) and this dll (at least I needed that).

I think the exporter works on newer versions of blender and python, but the importer won't work. But actually, it's only necessary if you want to make items, when you would need the body models from the game.

After this, you'll just have to find out a way to import your Max file into Blender. Depending on the file type, blender might be able to import it with no need of scripts or plugins.

I hope to have helped! :3
And good luck with your mesh! :D
« Last Edit: February 11, 2012, 09:19:36 pm by Shenzai »

Offline preshus30

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Re: Need A Little Help Making Feral Heart Objects With 3DS Max.
« Reply #3 on: February 11, 2012, 09:18:39 pm »
Thank you very much! yes blender can work with .obj files from 3DS

Offline Thunderbite

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Re: Need A Little Help Making Feral Heart Objects With 3DS Max.
« Reply #4 on: June 05, 2012, 02:12:38 am »
There is a way. Ive been working with 3ds max for over 4 years now.
You need and Importer/Exporter.
I can only find the exporter though.
One of these should work >> http://www.maxplugins.de/max2008.php?search=&sort=Author