Guess what about if you really have to survive? Like you need to eat and sleep that whould be awsome too
Yes and no for me with that idea. I'm all for realism especially since that would add a special touch to things like supplementing an RP hunt scene etc, but at the same time it would eventually get annoying. When you say "survival" I automatically think life/fatigue meters and that sounds stressing (although if it didn't include that I wouldn't mind it as much as well as if we didn't have to go off eatting often). In WolfQuest we had to eat every so often to keep our character from passing out or walking sluggish. It would interrupt the rping when we had to walk off to hunt or sniff out some carrion. While WolfQuest's purpose was to educate people on wolf life and it was geared towards "survival" Feral Heart is a more RP/chat based game. I can only see this feature being acceptable for WolfQuest since it fits along with the game's theme. I think it's better some things stay as pretend. I wouldn't mind more animations being applied to bring more life into RP though.
Hunt , level , fight or quest .... whould be awsome
As for the quest things you guys mentioned I'd have to say no to that too really because while it would add more possibilities for single players it would change the idea of the game a bit and people would then start demanding for more and more quests as time goes on. Given that the game is already barely updated anymore I just don't see the quests thing as being any possibility. Also as someone mentioned questing might then lead to leveling up and that will just ruin the balance of equality that we have in game. If quests were added to the game I'd prefer that there were two separate Feral Heart menu options:
- One for Single player which would have a few simple quests that individuals could enjoy and possibly even access while the server is down (for those bad days) This version would be limited to one character.
- A second option for the current game style that allows us to play on the server with the community. No quests just chat/RP. The normal way it is now.
(one main problem with the first one of course is that the characters are currently saved on the server and this would require that the character be saved in the users pc, hence why it should be limited to only one character).
Either way the ideas are great GreyKora
but in my opinion maybe not so much for this game. I think it will just complicate things a bit more.