Most meshes from hamilton and many other users does not load any material by default, so you get a white object.
You need to know a little about material scripts and some tips if you want to deal with meshes.
When you downloaded a mesh, after you placed it on the game, you have to close Feral Heart and restart it to the changes will take effect.
All meshes "should" come with a material script, but its not linked to the object so, You need to open the
.material file with notepad and search for the material name.
The material name comes after the keyword
material just like this:
material
TigerPelt{
technique
{
pass
{
ambient 0.588235 0.588235 0.588235 1
diffuse 0.588235 0.588235 0.588235 1
specular 0 0 0 10 0
texture_unit
{
texture TigerPelt.jpg
}
}
}
}
Then at Object maker when you load the mesh, there are a box for the material name. When the mesh is selected you type there the material name and should be correctly loaded.
If you want to try some meshes that load correctly without dealing with the materials you can try with my own
meshes, and if they load correctly, then you are doing everything correctly.
One more tip at making your maps:
create your own object groups and don't modify the ones that comes with the game.
download meshes slowly and cheking FH still working, specially when downloading particles.
install a copy of FH for map making and another for testing/playing.