Author Topic: Game Engine for Feralheart?  (Read 1903 times)

Offline Dullahan

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Game Engine for Feralheart?
« on: June 22, 2013, 04:17:37 am »
Ok the only thing I know about FH is that it uses OGRE as it's graphics engine, but um.
What's the game's physics engine, etc, I mean. I wanna know, mostly because I want to know if there can be things done about the clipping problem, and games blah blah.
so i just wanna know if you guys know either?? there's no credits or anything, all I know is OGRE bc I've seen it on the title thing too before on other games and decided to check it out.
what are 8 year olds doing here somebody call their mom

Offline shell_prisoner

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Re: Game Engine for Feralheart?
« Reply #1 on: June 22, 2013, 11:55:03 am »
AFAIK, FeralHeart does not use any physics engine. It's collision system was written by KovuLKD himself, and you probably can't do anything about physics. Of course, you always can switch to the Dark Side, reverse engineer FH's network layer and rewrite the client program from a scratch with awesome physics  :)