Author Topic: Terrains and terrain masks and heights and stuff....  (Read 2027 times)

Offline Ducky Sweater

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Terrains and terrain masks and heights and stuff....
« on: November 29, 2013, 02:18:58 am »
So, I'm very new to map creation and stuff... Well, anyway... I was finding terrain masks and stuff to download... I found a lot of great ones. Yay... But, uh... What do I do now?? Where do I put them?? Mehhh :C

Offline hugrf2

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Re: Terrains and terrain masks and heights and stuff....
« Reply #1 on: November 29, 2013, 02:22:55 am »
Local Disk (:C)>Feralheart>media>terrains>Watermill (as I do mostly...) and paste them there, and use them in your map naow. c: Hope this helped.

Offline Ducky Sweater

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Re: Terrains and terrain masks and heights and stuff....
« Reply #2 on: November 29, 2013, 02:26:33 am »
Ok, thanks! Done. :D But, like.... what now? :S I'm sorry... *is a noob to this* >_<

Offline hugrf2

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Re: Terrains and terrain masks and heights and stuff....
« Reply #3 on: November 29, 2013, 02:41:34 am »
There's tutorials on Youtube that might help you, but I'll tell you anyway.

Go in-game and then to tools>map maker and then to the second stage, and see those two bars up there? You know... defaultTerrain and defaultMask? Type in the full names of the files you want to use for your map. Example: GallTerrain.png and GallMask.png

I know I probably didn't explain it right, but oh well I guess... at least I might have helped a bit? xD

Offline Ducky Sweater

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Re: Terrains and terrain masks and heights and stuff....
« Reply #4 on: November 29, 2013, 02:46:24 am »
I have tried looking for tutorials on YouTube... They're... not.... help.. o_0 You explained it very well, and I thank you! :) *hyperventilates* It works.. Thank you so much.... ;u;

Offline xxRedfangxx

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Re: Terrains and terrain masks and heights and stuff....
« Reply #5 on: November 29, 2013, 05:48:16 am »
After you are done with your map or have it in the game i mean you goto cape of distant worlds to see if they are in the game. Oops seems im late XD didnt notice it was solved. I tried to help atleast.


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