Author Topic: Some height map problems...  (Read 2927 times)

Offline nubeees

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Re: Some height map problems...
« Reply #10 on: May 12, 2014, 12:51:48 am »
Alright, I tried simplifying my map by blurring it. Was that a good idea or a bad one?
(The game still crashes)
« Last Edit: May 12, 2014, 01:52:31 am by nubeees »

Offline nubeees

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Re: Some height map problems...
« Reply #11 on: May 12, 2014, 04:34:26 am »
OK! So adding Terrain to the name did nothing to help... NEXT!

Vespian, what do you mean by making the grayscale simpler?
He means try not to use fancy brushes when making the hight map. Sometimes the game cannot render certain types, meaning the game will simply crash. See that large black area to the right on your map? That could be the problem. I'd try editing that a bit. ^^


Bottom right or top right?

AlphaEclipse

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Re: Some height map problems...
« Reply #12 on: May 12, 2014, 07:43:03 pm »
OK! So adding Terrain to the name did nothing to help... NEXT!

Vespian, what do you mean by making the grayscale simpler?
He means try not to use fancy brushes when making the hight map. Sometimes the game cannot render certain types, meaning the game will simply crash. See that large black area to the right on your map? That could be the problem. I'd try editing that a bit. ^^


Bottom right or top right?
Top right, kind of in the middle. You should cover it over with a normal brush and then blur or smear it. When I get on my PC I could save the picture of the hightmap and test it myself. Maybe it's something else, but I'm not sure.

Offline nubeees

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Re: Some height map problems...
« Reply #13 on: May 12, 2014, 10:10:15 pm »
Top right, kind of in the middle. You should cover it over with a normal brush and then blur or smear it. When I get on my PC I could save the picture of the hightmap and test it myself. Maybe it's something else, but I'm not sure.

Ok! Thats what I thought. I'll go give it a try.

*Edit
Ok, I tried to blot out the entire crater looking thing in a plain white brush, and it didn't work. Could it be that little black dot I planned on putting an easteregg in?

*Edit again

Ok, its not that either. I guess its a good idea to give you the crash message as well! Here it is:

 Application Name:   FeralHeart.exe
  Application Version:   0.0.0.0
  Application Timestamp:   4efb3f02
  Fault Module Name:   libstdc++-6.dll
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   4bc96cae
  Exception Code:   40000015
  Exception Offset:   0001bd1d
  OS Version:   6.3.9600.2.0.0.768.101
  Locale ID:   1033
  Additional Information 1:   a179
  Additional Information 2:   a1790118ecadf32075ab49fd62d63ffd
  Additional Information 3:   7bac
  Additional Information 4:   7bac3c77a7c840082a7bb26843e68c48



Also, to add to that, the lake area at the bottom right isn't the issue either
« Last Edit: May 13, 2014, 06:23:02 am by nubeees »

Offline nubeees

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Re: Some height map problems...
« Reply #14 on: May 14, 2014, 01:01:10 am »
OK! Something EXTREMELY strange...
I got sick of whiting out parts of the map, and just whited out the ENTIRE thing... It still crashes! Something is wrong, but I can't figure out what. The name maybe? But I've also tried several names. It has to be something do do with the file, even though its greyscale 513 x 513...

Help? Anyone? O.O

*edit
Got it to work by copy/pasting into a completely new canvas.
Still want answers though... Anyone have any ideas?
« Last Edit: May 14, 2014, 01:53:34 am by nubeees »

Offline Spottedbears

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Re: Some height map problems...
« Reply #15 on: May 14, 2014, 11:49:23 am »
i've never had the ___Terrain.png issue. i've named it things like asdf.png and it hasn't done a thing.

anyway, try copying it and pasting it onto a new greyscale canvas? thats what i do
that's what i suggested at first c;

so, it's working now?

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Offline nubeees

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Re: Some height map problems...
« Reply #16 on: May 15, 2014, 01:50:00 am »
i've never had the ___Terrain.png issue. i've named it things like asdf.png and it hasn't done a thing.

anyway, try copying it and pasting it onto a new greyscale canvas? thats what i do
that's what i suggested at first c;

so, it's working now?
Yeppers. It wasn't a problem with the image itself