Basically, I made a mesh in Blender, and managed to successfully get it into the game with little to no problem at all, with the mesh and collision working fine and everything.
Only one problem:
I didn't have as much luck as I did with the actual material file. See, I wanted it to appear reflective, yet transparent like water, except much more translucent as pictured above.
Unfortunately...
It comes out like this.
To be honest, I didn't expect it to have a reflective look, because whenever whenever I used the default WaterReflectMat on ANY object in Object Maker, it comes out invisible or only reflective on one side (is that normal?).
But, I did expect transparency to work, but...it doesn't.
So, what did I do wrong?
Also, here's the material file in case you need it: