Author Topic: OpenGL(?)  (Read 1546 times)

Offline Kastilla

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OpenGL(?)
« on: October 26, 2014, 06:53:20 pm »
Hello, I have a question...
My old and broken down computer still works with FeralHeart, surpisingly. Anyway, I was wondering if there is a way to always run FH in OpenGL instead of that other thing.
If there isn't then can you tell me why the terrain masks don't show up with the title screen's Watermill as well as my own maps. Is it the graphics card? I don't know much about stuff like that.
Thanks in advance. C:
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AlphaEclipse

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Re: OpenGL(?)
« Reply #1 on: October 26, 2014, 07:43:06 pm »
Here's a tutorial on changing your rendering system:
First, go into C:/Feralheart. If you look at the FH main folder, you will see a flie called:
'orge.cfg'
Click it, and open it with "NOTEPAD."

Look at the first two lines in the orge.cfg file. That is where you change your rendering system.

If you followed everything that was typed and the instructions in the pictures, you should have successfully switched your rendering system.
Also the terrain masks don't show? Does it come up black and yellow instead?


Offline Kastilla

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Re: OpenGL(?)
« Reply #2 on: October 26, 2014, 07:52:31 pm »
Thanks.
It's just all the same terrain, the same Default african grass.
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Offline Redlinelies

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Re: OpenGL(?)
« Reply #3 on: October 26, 2014, 08:06:41 pm »
If you get the default grass everywhere it could be in some cases that your graphics card is unable to draw and use masks properly. Could try a graphics card driver update if you fancy such a thing but sometimes it doesn't do much either.

This is not something written in stone exactly, but computers older than from around 2005 tend to bump into these issues. Since you said it's old it could be that the age of the graphics just don't have what is needed to draw the terrain.
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