Author Topic: Preset Help  (Read 3774 times)

Offline Dawnwings

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Re: Preset Help
« Reply #10 on: May 28, 2015, 11:46:58 pm »
...or not. It failed to export.

AlphaEclipse

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Re: Preset Help
« Reply #11 on: May 28, 2015, 11:56:35 pm »
That issue is not exactly common, but it is usually fixable by simply looking through the .material file coding for any issues. Do you think you could open that .material file in notepad and paste everything inside here? I'd like to go over it and search for any errors. I'd also advise you check the following quote. It is rare, but not unheard of.
Quote from: Delay
//3) Messed up Preset Exporter
So, you are probably lookin' here because issue #1's solution did not work. Well, I'm here to tell you why that reason is.

You have a problem with your exporter. This was proven whenever I managed to export and see someones preset just fine, while when they exported it, no one else could see it.

So far there is not a known fix to the exporter; I'm told that reinstalling does not help.

But what you can do is, send a trusted friend all of your textures and your .material for your preset, and have them go to their log-in, type your username in, then go to the preset maker and export it. This will export it with your username. Now, they will send you the file, and then other people will be able to see it.

The ONLY reason no one else would be able to see it even after this process, is because they have a shot exporter too.

Offline Dawnwings

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Re: Preset Help
« Reply #12 on: May 29, 2015, 12:01:01 am »
material preset_9_bodyMatL
{
receive_shadows on
technique
{

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Gold.jpg
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture preset_9body.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}

}

}
}
material preset_9_bodyMatR
{
receive_shadows on
technique
{

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture gold.jpg
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture preset_9body.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}

}

}
}
material preset_9_headMatL
{
receive_shadows on
technique
{

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture gold2.jpg
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture preset_9head.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}

}

}
}
material preset_9_headMatR
{
receive_shadows on
technique
{

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture gold2.jpg
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture preset_9head.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}

}

}
}
material preset_9_eyeMatR
{
receive_shadows on
technique
{

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture gold.jpg
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture preset_9eye.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}

}

}
}
material preset_9_eyeMatL
{
receive_shadows on
technique
{

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Gold.jpg
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture preset_9eye.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}

}

}
}
material preset_9_tailMat
{
receive_shadows on
technique
{

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture gold.jpg
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture preset_9tail.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}

}

}
}

AlphaEclipse

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Re: Preset Help
« Reply #13 on: May 29, 2015, 12:13:31 am »
Thank you for posting the .material file. Unfortunately, I tested and exported the code myself, and it seemed to work perfectly fine for me. I'm afraid I do not have anymore notable solutions beyond this point, other that try switching your Feralheart rendering system.
Quote
First, try opening the ogre.cfg file located in the main Feralheart folder and take a look at the first two lines. It should either say either one of the following:
Quote
Render System=Direct3D9 Rendering Subsystem
[Direct3D9 Rendering Subsystem]
or
Render System=OpenGL Rendering Subsystem
[OpenGL Rendering Subsystem]
Now, if your ogre.cfg file is set to (for example) the Direct3D9 rendering subsystem, change it to the OpenGL rendering subsystem, and vise versa. Next, restart your game and see if the issue is fixed.
Once you have switched your rendering system using the short tutorial above, try reexporting the preset.

Offline Dawnwings

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Re: Preset Help
« Reply #14 on: May 29, 2015, 12:22:29 am »
http://prntscr.com/7al0lg
Hmm...wont let me open the ogre.cfg. By the way, how do I send you a floof?

AlphaEclipse

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Re: Preset Help
« Reply #15 on: May 29, 2015, 12:25:35 am »
Oops, my apologizes, I forgot to mention that you can open the .cfg file with notepad, just as you did with the .material file.

I'm afraid you cannot send floofs/nuzzle someone until you reach twenty-five posts. (Thank you very much, though! <3)

Offline Dawnwings

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Re: Preset Help
« Reply #16 on: May 29, 2015, 12:31:41 am »
Render System=OpenGL Rendering Subsystem
[OpenGL Rendering Subsystem]
Colour Depth=32
Display Frequency=N/A
FSAA=0
Full Screen=No
RTT Preferred Mode=FBO
VSync=No
VSync Interval=1
Video Mode=800 x 600
sRGB Gamma Conversion=No
[Direct3D9 Rendering Subsystem]
Allow NVPerfHUD=No
FSAA=None
Floating-point mode=Fastest
Full Screen=No
VSync=No
Video Mode=800 x 600 @ 32-bit colour
sRGB Gamma Conversion=No

Oh, okay. Once I reach that I'll send you one.

AlphaEclipse

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Re: Preset Help
« Reply #17 on: May 29, 2015, 12:35:38 am »
Was that what it was originally set to? If so, change it to the following.
Quote
Render Render System=Direct3D9 Rendering Subsystem
[Direct3D9 Rendering Subsystem]
Colour Depth=32
Display Frequency=N/A
FSAA=0
Full Screen=No
RTT Preferred Mode=FBO
VSync=No
VSync Interval=1
Video Mode=800 x 600
sRGB Gamma Conversion=No
[Direct3D9 Rendering Subsystem]
Allow NVPerfHUD=No
FSAA=None
Floating-point mode=Fastest
Full Screen=No
VSync=No
Video Mode=800 x 600 @ 32-bit colour
sRGB Gamma Conversion=No
If the game crashes once you change it, do flip it back to its original state. Hopefully it works for you!

Thank you very much. I really appreciate it! -nuzzles you-
« Last Edit: May 29, 2015, 12:38:56 am by AlphaEclipse »