The white triangles can be fixed by taking "Lighting off" out of your code, I believe. Try replacing your code with this:
material preset_3_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_3mane.png
}
}
}
}
Ah, thanks! Turns out, though, that I actually made the white part of the mane, well, white, instead of transparent like it was supposed to be. That, along with fixing the coding, helped a lot! Thanks! The mane still looks a bit weird and spiky, but certainly much better. If there's a way to make the mane less spiky, that'd be cool, (since Temmie's mane is rather flow-y, not very spiky), but if not, that's fine as well. Thank you so much! *squeal* *nuzzle*