ALRIGHT So recently I've decided to make a glowing preset... So I've Used This Code.
material preset_10_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture YOURBODYTEXTURE.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture YOURBODYGLOWTEXTURE.PNG
}
}
}
}
material preset_10_bodyMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture YOURBODYTEXTURE.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture YOURBODYGLOWTEXTURE.PNG
}
}
}
}
material preset_10_headMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture YOURHEADTEXTURE.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture YOURHEADGLOWTEXTURE.PNG
}
}
}
}
material preset_10_headMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture YOURHEADTEXTURE.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture YOURHEADGLOWTEXTURE.PNG
}
}
}
}
material preset_10_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture YOUREYETEXTURE.PNG
}
}
}
}
material preset_10_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture YOUREYETEXTURE.PNG
}
}
}
}
material preset_10_tailMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture YOURTAILTEXTURE.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture YOURTAILGLOWTEXTURE.PNG
}
}
}
}
material preset_10_maneMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 250
texture_unit
{
texture YOURMANETEXTURE.PNG
}
}
}
}
But I've Modified it to this because for some reason when I use that code my entire preset is blank white.
material preset_5_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture leftbody.PNG
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture glow.PNG
}
}
}
}
material preset_5_bodyMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture leftbody.PNG
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture glowright.PNG
}
}
}
}
material preset_5_headMatL
{
technique
{
pass
{
ambient 0.7 0.7 0.7
texture_unit
{
texture headleft.PNG
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture headglowleft.PNG
}
}
}
}
material preset_5_headMatR
{
technique
{
pass
{
ambient 0.7 0.7 0.7
texture_unit
{
texture headright.PNG
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture headglowright.PNG
}
}
}
}
material preset_5_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture eyeleft.PNG
}
}
}
}
material preset_5_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture eyeright.PNG
}
}
}
}
material preset_5_tailMat
{
technique
{
pass
{
ambient 0.7 0.7 0.7
texture_unit
{
texture tail.PNG
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture tailglow.PNG
}
}
}
}
material preset_5_maneMat
{
technique
{
pass
{
ambient 0.7 0.7 0.7
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 250
texture_unit
{
texture mane.PNG
}
}
}
}
Not mega changes but then only HALF The body was showing... the right side WILL NOT WORK!
SO after changing to almost every preset folder, deleting and renaming... I even used a normal Mat file and simply added the needed coding such as
material preset_4_bodyMatL
{
technique
{
pass
{
ambient 0.7 0.7 0.7
texture_unit
{
texture preset_4body.png
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture MyGlow.PNG
}
}
}
}
material preset_4_bodyMatR
{
technique
{
pass
{
ambient 0.7 0.7 0.7
texture_unit
{
texture preset_4body.png
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture GlowRight.PNG
}
}
}
}
material preset_4_headMatL
{
technique
{
pass
{
ambient 0.7 0.7 0.7
texture_unit
{
texture preset_4head.jpg
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture HeadGlowL.PNG
}
}
}
}
material preset_4_headMatR
{
technique
{
pass
{
ambient 0.7 0.7 0.7
texture_unit
{
texture preset_4head.jpg
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture YOURHEADGLOWTEXTURE.PNG
}
}
}
}
material preset_4_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_4eye.jpg
}
}
}
}
material preset_4_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_4eye.jpg
}
}
}
}
material preset_4_tailMat
{
technique
{
pass
{
ambient 0.7 0.7 0.7
texture_unit
{
texture preset_4tail.jpg
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture YOURTAILGLOWTEXTURE.PNG
}
}
}
}
material preset_4_maneMat
{
technique
{
pass
{
ambient 0.7 0.7 0.7
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 250
texture_unit
{
texture preset_4mane.png
}
}
}
}
But then it just turns out completely white...
I've changed it to jpg to test it as you can see but nothing works...
I've tried to change it to JPG,JPEG, jpg, jpeg, PNG, png
Nothing works.
At most the only thing working is the eyes.
Frustrating...
Is there a new code I need for the FH update or something?
-so tired...- (excuse typing mess)