Author Topic: lol How to use blenduh?  (Read 816 times)

Offline Kuri

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lol How to use blenduh?
« on: June 01, 2017, 10:25:01 pm »
Hello i'm a noob with no idea what i'm doing.
Someone asked me to make them weird horns, ok, sounds easy enough right?
 So i thought i was doing ok until i realized i messed the UV wrap.  Ok....
Then how do i make them smalled?  i tried scaling them in object mode, in edit mode, with proportion scaling enabled ect, why are they still so big?

And as an object hung in the air they have texture. As an item, it's missing.  Huh?  Explain this like i'm denser than the earths core?  Or not, probably get 0 replies but that's ok too.
The Japanese concept of wabisabi:
The closest concept in english would be 'rustic'
They might have an old thing, one example is a favourite bowl or dish, it's broken, pieces are missing, why fix it?  With gold and pieces from other dishes?
"Because it was my favourite & I like it"

Offline Tigg

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Re: lol How to use blenduh?
« Reply #1 on: June 01, 2017, 10:29:24 pm »
I save youuu!

In Blender:

select only the mesh in Object mode
hit ctrl and the letter key "a" (for old blender versions)
select "scale and rotation to object data"
try export again

Offline Kuri

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Re: lol How to use blenduh?
« Reply #2 on: June 01, 2017, 11:48:12 pm »
Rgr that.  It worked after several tries.  Doesn't appear to be a digital scale for me, more like the decibal/richter scale, at least how i was doing it.
Texture loss is still a mystery though.
The Japanese concept of wabisabi:
The closest concept in english would be 'rustic'
They might have an old thing, one example is a favourite bowl or dish, it's broken, pieces are missing, why fix it?  With gold and pieces from other dishes?
"Because it was my favourite & I like it"