Author Topic: Preset Coding: What Kind?  (Read 820 times)

Overclocked

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Preset Coding: What Kind?
« on: September 15, 2018, 07:13:11 pm »
I have been making presets for the three years I have been playing FH though I've never really looked into the coding in the material files. I wanted to learn how to code them myself but I have one thing that prevents me from doing so.
I was curious, what type of coding the material files use? I have no idea what type it is, if anyone knows that'd be amazing!
« Last Edit: September 15, 2018, 07:15:53 pm by Overclocked »

WolfWorms

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Overclocked

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Re: Preset Coding: What Kind?
« Reply #2 on: September 15, 2018, 07:18:59 pm »
Ah okay, thank you! I didn't know Ogre has their own type of coding scripts

WolfWorms

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Re: Preset Coding: What Kind?
« Reply #3 on: September 15, 2018, 07:20:17 pm »
No problem! :]

Lucius

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Re: Preset Coding: What Kind?
« Reply #4 on: September 15, 2018, 07:21:05 pm »
OGRE doesn't have it's own coding language for scripts, it uses pseudo-C++. But WolfWorms was right to provide you with the above link, since it contains examples of functions and the structure used in material script files.

Edit: Just semantics, I know. /shot

Overclocked

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Re: Preset Coding: What Kind?
« Reply #5 on: September 15, 2018, 08:07:41 pm »
Ah, I see. I feel like I'm going to have fun trying to get this down. lol

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Re: Preset Coding: What Kind?
« Reply #6 on: September 15, 2018, 09:57:53 pm »
Locking this topic as you seem to have received sufficient answers to your question.~

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