Author Topic: Kibou Ridge Crashes My Game.  (Read 719 times)

Offline SummerRose

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Kibou Ridge Crashes My Game.
« on: January 26, 2019, 09:39:16 am »
Just what it says in the subject and i'm hoping someone can help,because I would really love to see it :).

Offline Insoholic

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Re: Kibou Ridge Crashes My Game.
« Reply #1 on: January 26, 2019, 02:58:28 pm »
  • Flipping through tabs can sometimes cause the game to randomly crash or when you have too many programs open at the same time while running FeralHeart.
  • You can also set your own preferences inside the options menu inside the game.
    Set your View Distance to 0, turn off Water Reflection, and/or remove Name Tags.
  • Try changing your rendering subsystem.
    The absolute first thing you want to try is to change the rendering mode for the game. There's different rendering modes you can pick from, usually OpenGL and Direct3D9. This decides which way your graphic card should process the game. This one is at standard set to OpenGL, so we'd want to set it to Direct3D9.

    There are two ways you can change this setting.

    How to fix it!
    Either you start the game, go into the Options menu (can be accessed by pressing the Escape key on your computer), click the Video tab, and then change the rendering subsystem and restart the game.

    Sometimes you aren't able to even enter the game, and all you can hear is the menu music, or it just crashes directly after launch. Those who experience this can enter the Feralheart folder located in C:\FeralHeart at standard, find the file called "Ogre.cfg" and open it with Notepad.

    This file works just as the ingame options menu, but instead of buttons and sliders, there's text.

    What we're interested in is the top row


    Set the top row text so it is just like in the picture with the text
    Quote from:
    Render System=Direct3D9 Rendering Subsystem

    Save the file, and close it. Next time you run the game it should boot with the new settings you applied. You can also change your Rendering system by setting it to OpenGl instead of Direct3D9.

Let us know if the problem persists.
« Last Edit: January 27, 2019, 01:04:02 am by MoonlitSage »


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