Hmm...The first line...it usually for me is:
material preset_5bodyMatL (Unless I am wrong)
I will check if there is another code.
*Edit*
From HappyShadow on DA:
This is a simple script, you need to save your texture as png,and with transparent spots. With this script, your texture transparent parts wont be white anmore,yaay!

To make it work,add a new row above texture_unit and paste alpha_rejection greater_equal 128 in it. like that:
material preset_(FOLDER NUMBER)_(BODY PART)Mat
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture (your texture).png
}
}
}
}
And I am guessing this is the one you used?
material preset_8_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8body.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture preset_8body.png
}
}
}
}
material preset_8_bodyMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8body.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8body.png
}
}
}
}
material preset_8_headMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8head.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8head.png
}
}
}
}
material preset_8_headMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8head.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8head.png
}
}
}
}
material preset_8_eyeMatL
{ receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8eye.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8eye.png
}
}
}
}
material preset_8_eyeMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8eye.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8eye.png
}
}
}
}
material preset_8_tailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8tail.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8tail.png
}
}
}
}
material preset_8_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_8mane.png
}
}
}
}
From HappyShadow on DA:
1) My preset texture is white!
Almost all time what happens is that you did not named the texture with the same name you wrote in the material file. Capitalisation matters here. so bUtts.png is different from butts.png.
Texture and material file must be in the same folder. The folder number in the material file must match with the folder number where the file is stored.