Author Topic: Putting the Terrain into FH and it crashing. HELP!  (Read 1161 times)

Offline GreatName

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Putting the Terrain into FH and it crashing. HELP!
« on: November 10, 2012, 03:04:07 pm »
CAN SOMEBODY PLEASE HELP?
 
I do the copy thing with gimp, but I have the new version so it says replace. So I exported it to my desktop and dragged it into Terrains, I clicked Copy but keep both files. The one I dragged in has a (2) after the name, I didn't think It'll effect it. Went into FH, typed in the name and it crashed, I think the (2) at the end is stopping it. I? tried to name it the same as the other one but it wont, help?

Offline Ramine

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Re: Putting the Terrain into FH and it crashing. HELP!
« Reply #1 on: November 10, 2012, 04:11:21 pm »
Quote
These are the most common issues:
1-Your image isn't greyscale
2-Your image isn't square
3-It is not in the right place
4-You made more than one layer


1- when you edit in GIMP or Photoshop you HAVE to make sure it's greyscale. Not just all grey, but the file is actually a greyscale image.


2- BE SURE the dimensions are 512x512 or something similar.The Height and Width MUST be the same.
**Note. Does not HAVE to be 512x512; this is the most common, but as long as its square then it will work.

3- You have to be sure you placed it in the right folder. The handbook says to place your HM in the 'height maps' folder, but this folder was removed while the game was being developed. People say you can place it in the 'terrains' folder, but I myself place it in my map folder.

4- This is very common. You have to make your terrain on one and only one layer. You cannot create another layer over it, or even paste another layer. Even flattening the image when you save it does not fix it. Note that if you made yours with more than one layer, deleting the layers won't fix it. You have to 'undo' or start over.


This is recommended by Kov to avoid any issue, and I think it's in the handbook as well. Edit one of the existing terrain height maps (i.e. watermillterrain.PNG) and save it in either the terrains folder or your map folder. Be sure to only edit the one layer and not make new layers.


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