Author Topic: Boreal Phase- The newest idea for a Feral Heart-like video game  (Read 4241 times)

PolarisStar

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Boreal Phase- The newest idea for a Feral Heart-like video game
« on: December 30, 2012, 04:28:25 pm »
So when I joined Feral Heart, I thought, "I want to make a game like this, too!" So instantly, ideas were jumping through my head when I thought of the perfect game- Boreal Phase. Boreal Phase is my idea of a game where you can be a lion, wolf, or bear, and is similar to Feral Heart, Arokai, and Aeon Phase(by the way I did not copy Aeon Phase's name or anything in it T-T). I'm only 11, but I'm pretty good at GIMP and has mastered a Wacom already(I got it a few days ago for Christmas and understood it the first day). It may seem crazy, but I think it might work. I want YOUR help by telling me what YOU want in this game. But PLEASE, must I BEG, DO NOT steal Boreal Phase, make any kind of forum telling about it, since it is just an idea now. I am planning on asking for Blender for my birthday and making meshes for the game once I get the hang of the program. Thanks

SoulRevenge

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Re: Boreal Phase- The newest idea for a Feral Heart-like video game
« Reply #1 on: December 30, 2012, 05:41:25 pm »
Blender is free, and yipee~! Another eleven-year-old with majour dreams :33.


However, I'd like you to take note that someone as unexpirienced as us, not to mention someone at such a young age- well, it would be extremely difficult to make such a game.
It doesn't really help that Blender is rather difficult to use- making a bear model, lion model, and a wolf model and learning how to make walk, run, swim cycles- all that fun stuff, would take quite some time. Really there is no 'Mastering it in a day' when it comes to 3D-Models.

However, don't let my discouraging words drag ya down~! If you work towards this goal very hard, then I wouldn't be suprised of Boreal Phrase would be up within four to six years! :33

Offline shusuke

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Re: Boreal Phase- The newest idea for a Feral Heart-like video game
« Reply #2 on: December 30, 2012, 06:32:29 pm »
Learning how to make a decent model in Blender3D can take anywhere between a several months to a year. If you stick to it, have a huge interest in it, and stay patient then the learning curve can go much faster.

It's actually quite easy to make a basic 3D model once you get the hand of Blender's controls. People with laptops often take longer to learn the current versions because the major controls have been defaulted to using a mouse with a scrollwheel or a middle mouse button. 8/ It's why I stick to the 2.4x series because they have hotkey exceptions where you just need your laptop.

PolarisStar

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Re: Boreal Phase- The newest idea for a Feral Heart-like video game
« Reply #3 on: December 30, 2012, 10:03:46 pm »
I know it will take a very very long time to master Blender(I watched people do it and I have no Idea how!!!). So right now since I don't have anything like that(and I don't expect to master it in a day. I have no idea what anything on blender means!!!!!!), I just want to know: what would you like in this game, if it ever even comes close to coming out. Can you guys post some suggestions down below? Thanks.

Offline catsanddogsandbirds

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Re: Boreal Phase- The newest idea for a Feral Heart-like video game
« Reply #4 on: December 30, 2012, 11:26:57 pm »
Suggestions:

1. You can change paw and claw size.
2. (if this isn't too realistic) You can have saber fangs.
3. Can wag tail.
4. Some map ideas:
Grassy fields-- a large plain with tall grass and many densites, mainly for Lion King rps.
Rocky Volcano-- a massive volcano spewing lava and oozing molten rock down its side.
River Cave-- A peaceful cave with the crisp sound of cold water trickling down.
Lively Forest-- A thick forest with hidden dens, great hunting spots, and climb-able trees.

 ~More to be suggested~

                                       Yours truly,
                                            Da Twizzy

Offline shusuke

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Re: Boreal Phase- The newest idea for a Feral Heart-like video game
« Reply #5 on: December 31, 2012, 08:36:31 pm »
It's easy to make bones for sizable fangs on a model if you use armature animation in Blender. You have to be creative though, so that the fangs don't stick through the chin. That's a peeve.

Arokai's model had armature animation for scaling stuff if I remember right, though I don't know how to really code that sort of thing as I'm more focused on learning all the mechanics and melee combat in my own project first.