Author Topic: Request/question - ice cave  (Read 1818 times)

Offline Raxoremys

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Request/question - ice cave
« on: January 16, 2013, 03:13:26 am »
You know the ice-textured cave in South Pole?
For a while, I've been wondering if you can just use the ground textures, put them in the right folder and slap 'em onto objects in the object maker.

If not, can somebody make me one? XD a cave, and a few different shapes of rocks would do.

Offline Slydragon99

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Re: Request/question - ice cave
« Reply #1 on: January 16, 2013, 03:15:46 am »
I think it is possible for you to take the textures and put them on the cave- Just make sure you give credit to the original owners.


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Offline Raxoremys

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Re: Request/question - ice cave
« Reply #2 on: January 16, 2013, 03:17:18 am »
Alright, thanks :) I'll give it a try

Offline Slydragon99

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Re: Request/question - ice cave
« Reply #3 on: January 16, 2013, 03:18:55 am »
Good luck!


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Offline Raxoremys

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Re: Request/question - ice cave
« Reply #4 on: January 16, 2013, 03:22:07 am »
Aaand it decided not to work >.< I definitely put the files in the right place...ah well, maybe they just have to be formatted manually with some special program.

Offline Goldchocobo

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Re: Request/question - ice cave
« Reply #5 on: January 16, 2013, 03:33:58 am »
you can texture rocks/plants- any of the meshes with anything ^^

there should be a file in: (C:)-> FeralHeart-> Media->Objects->Rocks named 'Rocks' and should be a material file. if you haven't alrady, right-click open. it should bring you up with a menu saying it couldn't find the programe to open it- click 'note-pad' and you should get something that looks like this:

Code: [Select]
material rockMat
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture rockTex.jpg
}
}
}
}
material rockMat1
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture rockTex1.jpg
}
}
}
}
material rockMat2
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture rockTex2.jpg
}
}
}
}
material rockMat3
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture rockTex3.jpg
}
}
}
}
material rockMat4
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture rockTex4.jpg
}
}
}
}
material rockMat5
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture rockTex5.jpg
}
}
}
}
material rockMat6
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture rockTex6.jpg
}
}
}
}

copy the last section (Material rockmat6 - the last }

Now rename rockmat6 to rockmat7 (to keep track) and change the texture rocktex6 to texture -insertfilename-.png/jpeg (chose one of those- the file type)

example:

Quote from: Rock.Materal
material rockMat54
{
   technique
   {
      pass
      {
         ambient 0.5 0.5 0.5 0.5
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture rockTex54.jpg
         }
      }
   }
}

then open FH and go into Object maker. choose one of the rocks, the cave, or even the 'mound' could work. on the secon pannel there should be something like: rock.mesh . under that- there should be rockmat2 change that to rockmat7 (or what ever you called your new materal) and hey presto- you have retextured an object!
if it turns out whie- try switching the file type (open the file/picture in paint and save it as either a JPEG or PNG)


hooped that helped ^^ and... didn't confuse you ^.^;