Author Topic: Problem solved. Thanks, guys! :D  (Read 1619 times)

Elohi Adanvdo

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Problem solved. Thanks, guys! :D
« on: February 07, 2013, 09:45:55 pm »
(My apologies if this isn't the right thread for this)

     I wish to take in-game objects that have no collision (every cave/den I ever downloaded doesn't have any, but they're all so gorgeous!), and the caves that I have downloaded are too complex to make collisions in the in-game editor.

I have already downloaded all of the things that Hammy suggested in his Blender how-to post, and also downloaded an Ogre-to-Blender import from the Ogre site, but it doesn't appear to do anything.

If it's not possible whatsoever, then I would like to at least know if I am able to make a mesh in Blender and add a perfect collision (collision that actually takes the form of the mesh), and transfer that to FeralHeart with the collision intact?

Many thanks in advance. :3
« Last Edit: February 07, 2013, 10:38:58 pm by Elohi Adanvdo »

Offline Wolfexpert79

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Re: Importing Ogre .mesh files into XML files for Blender?
« Reply #1 on: February 07, 2013, 09:49:01 pm »
There a own collision checkbox in the object creator that'll make the mesh solid so you don't have to add boxes or anything to it. But depending on the mesh I can also make it sort of laggy.

Thierry

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Re: Importing Ogre .mesh files into XML files for Blender?
« Reply #2 on: February 07, 2013, 09:58:47 pm »
If you just want perfect collisions, do what Alex said, you dont need to pick blender at all.
What alex means is this check box:

Is very useful but causes low framerate with complex meshes or many meshes.

If you want the blender importer anyway, be sure you installed the correct python version in order to make his importer/exporter to work.

Elohi Adanvdo

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Re: Importing Ogre .mesh files into XML files for Blender?
« Reply #3 on: February 07, 2013, 10:15:30 pm »
HFS, ASDFGHJKL
Thank you guys sooo much.
I can't believe I missed that. (LOL).
Sorry! XD
« Last Edit: February 07, 2013, 10:30:05 pm by Elohi Adanvdo »