Author Topic: Help with objects/particles  (Read 1851 times)

Offline Alliegant

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Help with objects/particles
« on: July 31, 2013, 01:14:40 am »
Hi people.So,I wanted to make an feralheart IT map,so I have been moved all the rock objects,including meshes,textures and materials in feralheart's rocks folder.And everytime when I click on ex.: plateau it appears base white.Am I clever,am I ?XD What to do ?
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Eveytime,each everytime,when I click on Effect maker > particle and I write in ex. aura.particle;aura it shows "Particle doesn't exist!"What to do  eh ? :/

Offline Hypothermia

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Re: Help with objects/particles
« Reply #1 on: July 31, 2013, 03:24:18 am »
For the items; have you tried making sure the textures and other things are in the correct folders? Also, when you download FH it should already come with the Plateu textures.
__
With the particles, they're case sensitive perhaps you should try checking that~

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Offline Ingredient

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Re: Help with objects/particles
« Reply #2 on: July 31, 2013, 08:24:47 am »

Eveytime,each everytime,when I click on Effect maker > particle and I write in ex. aura.particle;aura it shows "Particle doesn't exist!"What to do  eh ? :/


The aura.particle is actually the star aura. Type in StarAura in Effect Maker>> Particle and that's what will appear.

In future to find out the particle name, you have to open the .particle file in Notepad or Notepad++. You'll see something like this:

particle_system StarAura
{
   quota   1000
   material   FXMat/Star
   particle_width   2
   particle_height   2
   cull_each   true
   renderer   billboard
   sorted   true
   local_space   false
   iteration_interval   0
   nonvisible_update_timeout   0
   billboard_type   oriented_common
   billboard_origin   center
   billboard_rotation_type   texcoord
   common_direction   0 1 0
   common_up_vector   0 1 0
   point_rendering   false
   accurate_facing   false

   emitter Ring
   {
      angle   0
      colour   1 1 1 1
      colour_range_start   1 1 1 1
      colour_range_end   1 1 1 1
      direction   0 1 0
      emission_rate   20
      position   0 0 0
      velocity   1
      velocity_min   1
      velocity_max   2
      time_to_live   4
      time_to_live_min   4
      time_to_live_max   4
      duration   0
      duration_min   0
      duration_max   0
      repeat_delay   0
      repeat_delay_min   0
      repeat_delay_max   0
      width   17
      height   17
      depth   0.5
      inner_width   1
      inner_height   1
   }

   affector LinearForce
   {
      force_vector   0 2.5 0
      force_application   add
   }

   affector DirectionRandomiser
   {
      randomness   5
      scope   0.5
      keep_velocity   false
   }

   affector Rotator
   {
      rotation_speed_range_start   0
      rotation_speed_range_end   50
      rotation_range_start   0
      rotation_range_end   360
   }

   affector ColourFader2
   {
      red1   0
      green1   0
      blue1   0
      alpha1   0
      red2   -0.5
      green2   -0.5
      blue2   -0.5
      alpha2   0
      state_change   2.5
   }

   affector Scaler
   {
      rate   -0.5
   }
}

That part in red is what you type into Effect Maker>> Particle ;)

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Offline Alliegant

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Re: Help with objects/particles
« Reply #3 on: July 31, 2013, 07:46:48 pm »
For the items; have you tried making sure the textures and other things are in the correct folders? Also, when you download FH it should already come with the Plateu textures.
__
With the particles, they're case sensitive perhaps you should try checking that~
Aww thanks,I fixed it!Thanks ^-^ -karma-

Offline Alliegant

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Re: Help with objects/particles
« Reply #4 on: July 31, 2013, 07:47:50 pm »

Eveytime,each everytime,when I click on Effect maker > particle and I write in ex. aura.particle;aura it shows "Particle doesn't exist!"What to do  eh ? :/


The aura.particle is actually the star aura. Type in StarAura in Effect Maker>> Particle and that's what will appear.

In future to find out the particle name, you have to open the .particle file in Notepad or Notepad++. You'll see something like this:

particle_system StarAura
{
   quota   1000
   material   FXMat/Star
   particle_width   2
   particle_height   2
   cull_each   true
   renderer   billboard
   sorted   true
   local_space   false
   iteration_interval   0
   nonvisible_update_timeout   0
   billboard_type   oriented_common
   billboard_origin   center
   billboard_rotation_type   texcoord
   common_direction   0 1 0
   common_up_vector   0 1 0
   point_rendering   false
   accurate_facing   false

   emitter Ring
   {
      angle   0
      colour   1 1 1 1
      colour_range_start   1 1 1 1
      colour_range_end   1 1 1 1
      direction   0 1 0
      emission_rate   20
      position   0 0 0
      velocity   1
      velocity_min   1
      velocity_max   2
      time_to_live   4
      time_to_live_min   4
      time_to_live_max   4
      duration   0
      duration_min   0
      duration_max   0
      repeat_delay   0
      repeat_delay_min   0
      repeat_delay_max   0
      width   17
      height   17
      depth   0.5
      inner_width   1
      inner_height   1
   }

   affector LinearForce
   {
      force_vector   0 2.5 0
      force_application   add
   }

   affector DirectionRandomiser
   {
      randomness   5
      scope   0.5
      keep_velocity   false
   }

   affector Rotator
   {
      rotation_speed_range_start   0
      rotation_speed_range_end   50
      rotation_range_start   0
      rotation_range_end   360
   }

   affector ColourFader2
   {
      red1   0
      green1   0
      blue1   0
      alpha1   0
      red2   -0.5
      green2   -0.5
      blue2   -0.5
      alpha2   0
      state_change   2.5
   }

   affector Scaler
   {
      rate   -0.5
   }
}

That part in red is what you type into Effect Maker>> Particle ;)


Thanks you x3.I was a noob really ;p -karma-

Offline Ingredient

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Re: Help with objects/particles
« Reply #5 on: August 01, 2013, 09:32:28 am »

Eveytime,each everytime,when I click on Effect maker > particle and I write in ex. aura.particle;aura it shows "Particle doesn't exist!"What to do  eh ? :/


The aura.particle is actually the star aura. Type in StarAura in Effect Maker>> Particle and that's what will appear.

In future to find out the particle name, you have to open the .particle file in Notepad or Notepad++. You'll see something like this:

particle_system StarAura
{
   quota   1000
   material   FXMat/Star
   particle_width   2
   particle_height   2
   cull_each   true
   renderer   billboard
   sorted   true
   local_space   false
   iteration_interval   0
   nonvisible_update_timeout   0
   billboard_type   oriented_common
   billboard_origin   center
   billboard_rotation_type   texcoord
   common_direction   0 1 0
   common_up_vector   0 1 0
   point_rendering   false
   accurate_facing   false

   emitter Ring
   {
      angle   0
      colour   1 1 1 1
      colour_range_start   1 1 1 1
      colour_range_end   1 1 1 1
      direction   0 1 0
      emission_rate   20
      position   0 0 0
      velocity   1
      velocity_min   1
      velocity_max   2
      time_to_live   4
      time_to_live_min   4
      time_to_live_max   4
      duration   0
      duration_min   0
      duration_max   0
      repeat_delay   0
      repeat_delay_min   0
      repeat_delay_max   0
      width   17
      height   17
      depth   0.5
      inner_width   1
      inner_height   1
   }

   affector LinearForce
   {
      force_vector   0 2.5 0
      force_application   add
   }

   affector DirectionRandomiser
   {
      randomness   5
      scope   0.5
      keep_velocity   false
   }

   affector Rotator
   {
      rotation_speed_range_start   0
      rotation_speed_range_end   50
      rotation_range_start   0
      rotation_range_end   360
   }

   affector ColourFader2
   {
      red1   0
      green1   0
      blue1   0
      alpha1   0
      red2   -0.5
      green2   -0.5
      blue2   -0.5
      alpha2   0
      state_change   2.5
   }

   affector Scaler
   {
      rate   -0.5
   }
}

That part in red is what you type into Effect Maker>> Particle ;)


Thanks you x3.I was a noob really ;p -karma-

No problem, glad I could help :)
Will be inactive due to work and exams.

Offline Bawfle

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Re: Help with objects/particles
« Reply #6 on: August 01, 2013, 12:25:01 pm »
~WeirdoAl3x~ try not to double post in threads please. Double posting is against the rules. In the future you can Modify posts instead. Thanks!


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Offline Alliegant

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Re: Help with objects/particles
« Reply #7 on: August 04, 2013, 01:18:02 am »
~WeirdoAl3x~ try not to double post in threads please. Double posting is against the rules. In the future you can Modify posts instead. Thanks!
Never gonna be happened again!