Author Topic: Orge Command Line Tools (And Other Questions Surrounding Meshes)  (Read 1866 times)

AlphaEclipse

  • Guest
Oki. o3o I have made a mesh, and I have everything i think I need to export it as a .mesh file instead of a .obj. (Orge Command Line tools, blender, blender exporter, blender script bundle) But.. I'm not to sure where to export the Orge Command Lind Tools to. I exported the other two .zip(s) to the scripts file in Blender's files. I'm  just not sure where to dump these:



I've looked here: \\Here// and downloaded the first two things scripts. The last thing (command tools) I downloaded from Orge's actual site.

So yeah. If anyone could give me any more tips, I'd appreciate you PM meh. <3

(Lol, I don't even know what I just asked makes sense... Pft. Just start at the beginning of the basics if you want. o3o)

Offline Ingredient

  • ~Dead men tell no tales~
  • Ancient Silver Mane
  • *****
  • Posts: 3,662
  • Country: 00
  • Floof-O-Meter: 366
    • Ingredient91
    • View Profile
Re: Orge Command Line Tools (And Other Questions Surrounding Meshes)
« Reply #1 on: January 23, 2014, 05:58:58 am »
The Ogre CommandLineTools will convert exported .xml files to .mesh. If you have the right Blender script you should have the choice to export your object as a .xml or .scene file.

Where to dump the files is up to you, I created a new folder for those files somewhere in my (C:) drive. They do not have to be in the Blender folder. When exporting choose to export the file to where you made a new CommandLineTools folder -it's just easier to find the files afterwards- and you will have a .xml and .scene file appear in the folder, as well as images and a .materal file (if applied in Blender).

Drag the .xml file into the OgreXMLConverter application and that should convert your file to .mesh format.

I hope you find this information helpful :)
Will be inactive due to work and exams.

AlphaEclipse

  • Guest
Re: Orge Command Line Tools (And Other Questions Surrounding Meshes)
« Reply #2 on: January 23, 2014, 08:02:09 pm »
The Ogre CommandLineTools will convert exported .xml files to .mesh. If you have the right Blender script you should have the choice to export your object as a .xml or .scene file.

Where to dump the files is up to you, I created a new folder for those files somewhere in my (C:) drive. They do not have to be in the Blender folder. When exporting choose to export the file to where you made a new CommandLineTools folder -it's just easier to find the files afterwards- and you will have a .xml and .scene file appear in the folder, as well as images and a .materal file (if applied in Blender).

Drag the .xml file into the OgreXMLConverter application and that should convert your file to .mesh format.

I hope you find this information helpful :)

Thank you Ingredient! I shall try it when I get on my PC. c: +Floof

Offline Ingredient

  • ~Dead men tell no tales~
  • Ancient Silver Mane
  • *****
  • Posts: 3,662
  • Country: 00
  • Floof-O-Meter: 366
    • Ingredient91
    • View Profile
Re: Orge Command Line Tools (And Other Questions Surrounding Meshes)
« Reply #3 on: January 24, 2014, 01:08:40 am »
No worries Alpha, thanks for the floof ;)

*floofs back*
Will be inactive due to work and exams.