Author Topic: Blocky Object Problem  (Read 1112 times)

Offline Sephalovable

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Blocky Object Problem
« on: April 09, 2014, 09:58:05 pm »
Forgive me if I posted this in the wrong forum but I need help fixing this texture problem. I saw the code to fix it a while back but have been unable to find it since then. I have searched all over and have found nothing. If someone could please help me fix this problem I would greatly appreciate it.

My problem is the blocky textures on the bottom and top of the tree. You can see near the base there is black where the texture is misplaced as well as the dark green around thin branches and specific areas. If someone knows the code to fix this so that the tree looks normal I would definitely like to know.

Same also goes for the log below the big tree.





Offline Sephalovable

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Re: Blocky Object Problem
« Reply #1 on: April 09, 2014, 10:11:30 pm »
Nevermind ^^ I just found out how to do it right after posting this. For those who wish to know just add

cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         ambient 0.588235 0.588235 0.588235 1
         diffuse 0.588235 0.588235 0.588235 1
         specular 0 0 0 10 0

in the mat file

Offline Vespian

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Re: Blocky Object Problem
« Reply #2 on: April 09, 2014, 10:24:10 pm »
I'm pleased to hear ye' found a resolution quickly madam. Next time ye' have problems with meshes however, post yer situations in the Game Help section of the forum for that's the correct place to post misfortunes such as this. A mere tidbit for future reference.
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Offline Sephalovable

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Re: Blocky Object Problem
« Reply #3 on: April 09, 2014, 11:11:54 pm »
Thank you for letting me know that!! :)