I've made tons of presets before on this same account and now this one preset wont export

I really need help. I think it might be something wrong with the coding. I made a double layer moving preset. If someone could please help. I really want to export it, it took me two days to make.
Here is the coding, tell me if there is anything wrong with it.
material preset_7_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture FireTexture.jpg.
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.2
}
texture_unit
{
texture preset_7body.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}
material preset_7_bodyMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture FireTexture.jpg.
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.2
}
texture_unit
{
texture preset_7body.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}
material preset_7_headMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture FireTexture.jpg.
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.2
}
texture_unit
{
texture preset_7head.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}
material preset_7_headMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture FireTexture.jpg.
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture preset_7head.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}
material preset_7_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_7eyes.png
}
}
}
}
material preset_7_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_7eyes.png
}
}
}
}
material preset_7_tailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture FireTexture.jpg
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.2
}
texture_unit
{
texture preset_7tail.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}
material preset_7_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_7mane.png
}
}
}
}
material preset_7_equipMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture FireTexture.jpg.
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.2
}
texture_unit
{
texture preset_7equip.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
material preset_7_equipMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture FireTexture.jpg.
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.2
}
texture_unit
{
texture preset_7equip.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}