For the eyes, try using this code in the material file (where the eye coding is) and replace it with the other. Save the Material file and change the eye image to a .PNG file instead if it isn't already. Make sure the image file and the 'preset_#eye' are named the same, otherwise it will not work. (Also remember to replace the '#' with the number of your preset file!)
material preset_#_eyeMatL
{
technique
{
pass
{
alpha_rejection greater_equal 128
cull_hardware none
cull_software none
texture_unit
{
texture preset_#eye.png
}
}
}
}
material preset_#_eyeMatR
{
technique
{
pass
{
alpha_rejection greater_equal 128
cull_hardware none
cull_software none
texture_unit
{
texture preset_#eye.png
}
}
}
}
As for the transparency on the paws, open up your material file and replace this where the body coding is. Once you've done that, save the material file and make sure that the image is also .PNG as it is set in the coding. Make sure the image file and the 'preset_#body' are named the same, otherwise it will not work. (Also remember to replace the '#' with the number of your preset file!)
material preset_#_bodyMatL
{
technique
{
pass
{
alpha_rejection greater_equal 128 (This here allows the Transparency)
scene_blend alpha_blend
texture_unit
{
texture preset_#body.png (The .PNG allows the image to turn out Transparent)
}
}
}
}
material preset_#_bodyMatR
{
technique
{
pass
{
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_#body.png
}
}
}
}
Good luck, I hope things turn out good.
One last thing. When you open up the BODY image in your art software (what you use to make the preset) you eraise what you want to become transparent.