Yoyo
For about a few months I've been gradually working on my own animations for the game seeing as everyone else seems to be releasing theirs for others to use and I just thought I'd jump right into the boat with them even though I didn't know what the strawberry poptart I was doing! Got the .blend files of the character models, followed Ruby's tutorial on getting Python to register with Blender and followed Jayfeather's tutorial on getting the Ogre exporter to work so recently I've been able to test them in game. There, just seems to be one slight problem...
The canine's model is warping with the animations and looks rather funky.
Would anyone in all the possibility of everything know why this is happening, and maybe even how to fix it? Or is there just no way around it? When in Blender, the model looks absolutely fine, no warping or weird shaping (other than posing it so it doesn't look weird or painfully unnatural) whatsoever. Even after reopening the original .blend file of the canine model and exporting it as it was (that would be with the original animations the game came with) the model warps when testing in game once it's been converted into the file the game needs to read for it to work. I'll provide a screenshot of what I mean if asked.
Thanks.