{*} Want to be a Developer for FeralHeart? {*}
material preset_10_bodyMatL{ technique { pass { ambient 0.5 0.5 0.5 1.0 texture_unit { texture preset_10body.jpg } } pass { emissive 1.0 1.0 1.0 1.0 scene_blend alpha_blend texture_unit { texture preset_10bodyglow.png } } }}material preset_10_bodyMatR{ technique { pass { ambient 0.5 0.5 0.5 1.0 texture_unit { texture preset_10body.jpg } } pass { emissive 1.0 1.0 1.0 1.0 scene_blend alpha_blend texture_unit { texture preset_10bodyglow.png } } }}material preset_10_headMatL{ technique { pass { ambient 0.5 0.5 0.5 1.0 texture_unit { texture preset_10head.jpg } } pass { emissive 1.0 1.0 1.0 1.0 scene_blend alpha_blend texture_unit { texture preset_10headglow.png } } }}material preset_10_headMatR{ technique { pass { ambient 0.5 0.5 0.5 1.0 texture_unit { texture preset_10head.jpg } } pass { emissive 1.0 1.0 1.0 1.0 scene_blend alpha_blend texture_unit { texture preset_10headglow.png } } }}material preset_10_eyeMatL{ technique { pass { ambient 0.5 0.5 0.5 1.0 texture_unit { texture preset_10eye.jpg } } pass { emissive 1.0 1.0 1.0 1.0 scene_blend alpha_blend texture_unit { texture preset_10eyeglow.png } } }}material preset_10_eyeMatR{ technique { pass { ambient 0.5 0.5 0.5 1.0 texture_unit { texture preset_10eye.jpg } } pass { emissive 1.0 1.0 1.0 1.0 scene_blend alpha_blend texture_unit { texture preset_10eyeglow.png } } }}material preset_10_tailMat{ technique { pass { ambient 0.5 0.5 0.5 1.0 texture_unit { texture preset_10tail.jpg } } pass { emissive 1.0 1.0 1.0 1.0 scene_blend alpha_blend texture_unit { texture preset_10tailglow.png } } }}material preset_10_maneMat{ technique { pass { cull_hardware none cull_software none alpha_rejection greater_equal 128 texture_unit { texture preset_10mane.png } } pass { emissive 1.0 1.0 1.0 1.0 scene_blend alpha_blend texture_unit { texture preset_10maneglow.png } } }}material preset_10_equipMatL{ technique { pass { cull_hardware none cull_software none alpha_rejection greater_equal 128 texture_unit { texture preset_10equip.jpg } } }}material preset_10_equipMatR{ technique { pass { cull_hardware none cull_software none alpha_rejection greater_equal 128 texture_unit { texture preset_10equip.jpg } } }}
It's a longshot, but try changing the line scene blend_alpha blend to alpha_rejection greater_equal 128. It might pixelate your markings and sharpen the edges unfortunately but scene_blend has issues with water as far as I've discovered.