Author Topic: Can someone help with meshes?o:  (Read 2341 times)

Offline Vidathelion

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Can someone help with meshes?o:
« on: July 03, 2016, 07:57:29 am »
((let's hope this title works as last post I had some issues, and it ended up looking like a help guide lol))

Anyways, I saw someone on youtube take the lion mane mesh, and turn it into a wearable item(the main lion mane) and used it on a wolf, making a lion-wolf. They also did a lion tail for the wolf as well.

Anyways
I was wondering how one would do that? I watched some people exporting files on youtube and such, but do I have to like open them in blender, and export them? if I do what format?o:
((this would be for my own person use,BTW

Offline greenart6

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Re: Can someone help with meshes?o:
« Reply #1 on: July 03, 2016, 08:27:02 am »
If you wanted to make an item out of a mesh that is already in the Feralheart folder like the lion mane and such, you would just have to open up the items.cfg file in the main FH folder and make a new item. Where it says 'mesh=', put the name of the mesh after it. For example, mesh=fmane4.mesh

Most of the models like the tails and manes are in Feralheart>Media>Models. It might be a bit tricky the figure out which file is which, but it just goes in the order that it is in character creator. If you are trying to make one of the default models/tails/etc. into an item there's no need to export it into Blender or anything unless you wish to edit it.

After that, you'd just have to do the positioning yourself---this is pretty hard to do, it just requires a lot of experimenting.

Sorry if this is a bit hard to follow! Is there a specific item you want to make into an item? I might be able to explain it a bit better if I know which one it is.

Offline Vidathelion

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Re: Can someone help with meshes?o:
« Reply #2 on: July 04, 2016, 03:11:43 am »
If you wanted to make an item out of a mesh that is already in the Feralheart folder like the lion mane and such, you would just have to open up the items.cfg file in the main FH folder and make a new item. Where it says 'mesh=', put the name of the mesh after it. For example, mesh=fmane4.mesh

Most of the models like the tails and manes are in Feralheart>Media>Models. It might be a bit tricky the figure out which file is which, but it just goes in the order that it is in character creator. If you are trying to make one of the default models/tails/etc. into an item there's no need to export it into Blender or anything unless you wish to edit it.

After that, you'd just have to do the positioning yourself---this is pretty hard to do, it just requires a lot of experimenting.

Sorry if this is a bit hard to follow! Is there a specific item you want to make into an item? I might be able to explain it a bit better if I know which one it is.


Skip to the end of the video here https://www.youtube.com/watch?v=QboMC382PQU
Look to do something like that, the tail moves o: how would I get colors for the items?

Offline greenart6

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Re: Can someone help with meshes?o:
« Reply #3 on: July 04, 2016, 03:59:48 am »
If you wanted to make an item out of a mesh that is already in the Feralheart folder like the lion mane and such, you would just have to open up the items.cfg file in the main FH folder and make a new item. Where it says 'mesh=', put the name of the mesh after it. For example, mesh=fmane4.mesh

Most of the models like the tails and manes are in Feralheart>Media>Models. It might be a bit tricky the figure out which file is which, but it just goes in the order that it is in character creator. If you are trying to make one of the default models/tails/etc. into an item there's no need to export it into Blender or anything unless you wish to edit it.

After that, you'd just have to do the positioning yourself---this is pretty hard to do, it just requires a lot of experimenting.

Sorry if this is a bit hard to follow! Is there a specific item you want to make into an item? I might be able to explain it a bit better if I know which one it is.


Skip to the end of the video here https://www.youtube.com/watch?v=QboMC382PQU
Look to do something like that, the tail moves o: how would I get colors for the items?

Hmm, the lion tail looks more like it replaced one of the canine tails, as I don't think it would be possible for an item to move that way and match the color of the character.

If you do want to make the lion tail as an item with a custom texture though, you'll just have to make a texture for the tail (just like making a preset) and a new .material file (you can just make a material file by copying another .material file and erasing everything inside). You can just put in a code like this:

Code: [Select]
material LionTailItem (or whatever you want to call it)
{
technique
{
pass
{
texture_unit
{
texture YOURTEXTUREFILEHERE.png
}
}
}
}

And in the item code in the items.cfg file, you'd just put material=LionTailItem (or whatever you want to call it) underneath the mesh= line.

Again, if you need me to clarify anything I can! Item making is kinda difficult and I'm bad at explaining :P Or if you want to just do the same thing as the video and make a lion tail as a canine tail I can explain that, though this will replace one of the options and all characters with that tail will have the lion tail as well.

Offline Vidathelion

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Re: Can someone help with meshes?o:
« Reply #4 on: July 05, 2016, 02:55:17 am »
If you wanted to make an item out of a mesh that is already in the Feralheart folder like the lion mane and such, you would just have to open up the items.cfg file in the main FH folder and make a new item. Where it says 'mesh=', put the name of the mesh after it. For example, mesh=fmane4.mesh

Most of the models like the tails and manes are in Feralheart>Media>Models. It might be a bit tricky the figure out which file is which, but it just goes in the order that it is in character creator. If you are trying to make one of the default models/tails/etc. into an item there's no need to export it into Blender or anything unless you wish to edit it.

After that, you'd just have to do the positioning yourself---this is pretty hard to do, it just requires a lot of experimenting.

Sorry if this is a bit hard to follow! Is there a specific item you want to make into an item? I might be able to explain it a bit better if I know which one it is.


Skip to the end of the video here https://www.youtube.com/watch?v=QboMC382PQU
Look to do something like that, the tail moves o: how would I get colors for the items?

Hmm, the lion tail looks more like it replaced one of the canine tails, as I don't think it would be possible for an item to move that way and match the color of the character.

If you do want to make the lion tail as an item with a custom texture though, you'll just have to make a texture for the tail (just like making a preset) and a new .material file (you can just make a material file by copying another .material file and erasing everything inside). You can just put in a code like this:

Code: [Select]
material LionTailItem (or whatever you want to call it)
{
technique
{
pass
{
texture_unit
{
texture YOURTEXTUREFILEHERE.png
}
}
}
}

And in the item code in the items.cfg file, you'd just put material=LionTailItem (or whatever you want to call it) underneath the mesh= line.

Again, if you need me to clarify anything I can! Item making is kinda difficult and I'm bad at explaining :P Or if you want to just do the same thing as the video and make a lion tail as a canine tail I can explain that, though this will replace one of the options and all characters with that tail will have the lion tail as well.


would you be willing to take some screencaps as an example?;o; Do I have to copy and paste a mesh file?

Offline greenart6

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Re: Can someone help with meshes?o:
« Reply #5 on: July 05, 2016, 03:07:59 am »
If you wanted to make an item out of a mesh that is already in the Feralheart folder like the lion mane and such, you would just have to open up the items.cfg file in the main FH folder and make a new item. Where it says 'mesh=', put the name of the mesh after it. For example, mesh=fmane4.mesh

Most of the models like the tails and manes are in Feralheart>Media>Models. It might be a bit tricky the figure out which file is which, but it just goes in the order that it is in character creator. If you are trying to make one of the default models/tails/etc. into an item there's no need to export it into Blender or anything unless you wish to edit it.

After that, you'd just have to do the positioning yourself---this is pretty hard to do, it just requires a lot of experimenting.

Sorry if this is a bit hard to follow! Is there a specific item you want to make into an item? I might be able to explain it a bit better if I know which one it is.


Skip to the end of the video here https://www.youtube.com/watch?v=QboMC382PQU
Look to do something like that, the tail moves o: how would I get colors for the items?

Hmm, the lion tail looks more like it replaced one of the canine tails, as I don't think it would be possible for an item to move that way and match the color of the character.

If you do want to make the lion tail as an item with a custom texture though, you'll just have to make a texture for the tail (just like making a preset) and a new .material file (you can just make a material file by copying another .material file and erasing everything inside). You can just put in a code like this:

Code: [Select]
material LionTailItem (or whatever you want to call it)
{
technique
{
pass
{
texture_unit
{
texture YOURTEXTUREFILEHERE.png
}
}
}
}

And in the item code in the items.cfg file, you'd just put material=LionTailItem (or whatever you want to call it) underneath the mesh= line.

Again, if you need me to clarify anything I can! Item making is kinda difficult and I'm bad at explaining :P Or if you want to just do the same thing as the video and make a lion tail as a canine tail I can explain that, though this will replace one of the options and all characters with that tail will have the lion tail as well.


would you be willing to take some screencaps as an example?;o; Do I have to copy and paste a mesh file?

Well, depends. Do you want the lion tail to replace a canine tail (as shown in the video) or still just the lion tail as an item? For the item you don't need to copy and paste any mesh files. But I can try to provide some screenshots once I know for sure what you're aiming to make :o