Author Topic: [Canine] Mane display issue  (Read 1383 times)

Offline Blackfeathr

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[Canine] Mane display issue
« on: March 12, 2017, 10:01:00 pm »
Hey guys, old veteran here, from way back when this game was simply named "Impressive Title."

Despite that, I have a dumb question.

I've made a custom preset but when I try to add a mane, it displays black and yellow, like so: http://i.imgur.com/nXsrv7O.png

(pls excuse the terribad quality of my preset; this is my first whack at it and I'm basically flying by the seat of my pants here)

I have looked all over the boards and the readme's in the game files, the tutorials on the homepage proper (which are out of date) and I don't see any templates for manes or any means of getting the mane to display the correct color (being dark auburn) that I wanted.
Halp?

B L A C K F E A T H R . 2 0 1 7

Amara

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Re: [Canine] Mane display issue
« Reply #1 on: March 12, 2017, 10:08:46 pm »
You have to make sure the coding matches up with everything, otherwise it just displays as black and yellow or textureless white.

Offline Avani

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Re: [Canine] Mane display issue
« Reply #2 on: March 12, 2017, 10:08:57 pm »
I think your preset looks amazing, keep it up!
As for the mane, there is a possibility the file is the wrong type.
Are you certain the mane texture is saved as a png file and not jpg?

Offline Bawfle

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Re: [Canine] Mane display issue
« Reply #3 on: March 12, 2017, 10:31:15 pm »
What Avani suggested above is usually the main fix, but just in case, try replacing your mane coding with this:

Quote
material preset_#_maneMat
{
        technique
        {
                pass
                {
                        cull_hardware none
                        cull_software none
                        alpha_rejection greater_equal 128
                        texture_unit

                        {
                                texture preset_#mane.png
                        }
                }
        }
}

Also make sure that everything is named correctly to what is already typed up in the material file (unless you have re-named a few things). The area highlighted in orange is the only thing you should change in terms of image name. The area in red is the coding that is used to prevent any see-through mane issue (an optional thing to add, just in case, if you don't have it added already). The area in green is the format the image needs to be, especially as it's got transparency in it. Make sure you've got everything named correctly.
« Last Edit: March 12, 2017, 10:32:49 pm by Bawfle »


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