so i got a little update on seeing if is possible:
firstly, i can't find the specific version of the Ogre SDK (1.7.2, mingW libs) used ANYWHERE on the internet, aside from blog posts that mention it;
I also can't determine the version of MingW used;
D3D9 and openGL are hard-coded accepted settings in ogre.cfg;
this is all assuming a newer d3dXX implementation would make a difference (i don't think it will, thinking back...);
you're more or else stuck with the engine bottleneck unfortunately.
something to read and consider:
https://en.wikipedia.org/wiki/CUDAhttp://www.visual-experiments.com/2010/04/26/cuda-integration-with-ogre3d/CUDA probably wasn't utilised at all when setting up the engine for FeralHeart (it was still somewhat new, probably an after thought, et cetra). it would further confirm the engine (or at least how it is used) has the bottleneck and nothing else. it certainly would explain why lagging uses less resources. it's a shame, because that hardware sure is ridiculous.