UPDATE 20TH OF OCTOBER 2016Hey everyone, I just realised I haven't said anything in a while so I thought I'd make a post saying this project isn't dead, I just haven't been making builds for the public and I've been learning how to write C# properly not copy-pasting other people's code from the internet which means there hasn't really been much development of gameplay. Also, I've returned to remaking the original maps instead of the ones from 1.15 since it doesn't feel right converting the new ones. It's basically like stealing from the creators unlike using the maps Kovu abandoned when he disappeared from the community. But anyway, I should have another build with (fingers crossed) working multiplayer by the end of the year if everything goes to plan.
Version 0.0.6 Preview!PLEASE READ!If you know how to convert OGRE meshes WITH animations attached into a format Unity or Blender can read OR models with proper textures mapped, please
PLEASE contact me on skype at tobias.hagen7 or by email at
[email protected]DOWNLOAD:
https://drive.google.com/open?id=0Bwqv0BDen5u_WlNBVmRmWmpsNjAIncludes builds for Windows, Linux and Mac.
Changelog:
0.0.5: The last, incomplete build of the game with the old maps. From this point onwards, I'm starting again and porting the new 1.15 maps instead due to being unable to visit the old maps and extract information out of them. Watermill is 90% done and now with a correct flyover camera. I've added a second button on the menu that takes you to an extremely early version of lonely cave. It might be some time before I put out another build since I'm starting from scratch but I do occasionally livestream my progress here:
http://www.youtube.com/c/TobiasHagen7/live0.0.4: Moved the Watermill test map to the main menu and added the flyover cinematic. The play button now takes you to a basic version of Fluorite Plains which is still in 3rd person free cam since player models and movement are still broken but it will now properly pick a random loading image. I'll add a fix to the character movement in with the next update. I also reordered the changelog so newest updates show up on the top (Click and drag to scroll.)
0.0.3: Added main menu screen with placeholder background for now. Removed follow cam due to issues keeping up with player, will add better solution in the next update... Probably.
0.0.2: Game now starts with the camera following the player and movement has been added. Pressing F1 toggles follow cam mode and pressing F2 switches to free cam mode.
0.0.1: Initial build, nothing really that interesting just a model of a lion and a tree on Watermill in free camera mode.