I saw topic with it, yep, solved. But with this coding:
material preset_10_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture xxxmane.png
}
}
}
}
I have better, but still not too good effect:
I mean, is it possible to solve problem with blocky mane things?