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Mega map Crash/bad token.
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Topic: Mega map Crash/bad token. (Read 2888 times)
Vulpes
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Mega map Crash/bad token.
«
on:
July 04, 2011, 06:24:54 am »
So in my new map pack, I have a mega map, that is pretty heavily meshed. it causes some of my member's games to crash. Anything they can do to prevent this? Like would reducing view distance and turning off water reflection help?
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Redlinelies
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Re: Mega map Crash/bad token.
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Reply #1 on:
July 04, 2011, 07:00:30 am »
I'm not too sure about this one.
If it's a crash it could be something that's missing such as object files or meshes for that map.
If they get bad tokens, it's completely about how well their internet works and how well it's able to load the map from the server.
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Former community manager of FeralHeart
Vulpes
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Re: Mega map Crash/bad token.
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Reply #2 on:
July 04, 2011, 07:04:01 am »
most if them are bad tokens, so there was some good news. Thanks Red. Guess I'll have to have a warning label on the mega map.
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Redlinelies
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Re: Mega map Crash/bad token.
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Reply #3 on:
July 04, 2011, 07:05:55 am »
Does the map pack give bad tokens ALL the times for everyone, or does it work for some?
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Former community manager of FeralHeart
Vulpes
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Re: Mega map Crash/bad token.
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Reply #4 on:
July 05, 2011, 07:59:10 am »
only a few people have tried it, and they both had slower computers. Tomorrow, once Fluorite resolves itself, I'll have to have one of my mods test it with a test char, and see if it works.
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Mega map Crash/bad token.