Oh, now I see. You want a layered preset... okay. Lemme find my code.
-Edit-
Lol, sorry for derpin' xD
Try this one.
material preset_7_bodyMatL
{
receive_shadows on
technique
{
pass
{
texture_unit
{
texture (base layer here)
scale 1 1
}
texture_unit
{
texture (mask layer here)
colour_op alpha_blend
}
texture_unit
{
anim_texture (textures you want to be animated here) 1
colour_op_ex blend_current_alpha src_texture src_current
tex_address_mode wrap
filtering trilinear
}
}
}
}
Now let me explain this.
"base layer here" Is where the main texture goes. The texture of your lion/wolf's body, legs colored, everything colored.
"mask layer here" is where you put a transparent image with just the legs colored in white. (The area colored in white will be where the animation is.)
"textures you want to be animated here" is where you name all the textures for the animation. And that 1 tells you how long until it switches frames.
Okay, provided I understand what you want, that should work.