Author Topic: Glaves Particles and other stuff {Twinkle, Lavadrip, Localdrip Bundle!}  (Read 211312 times)

Thierry

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Re: Glaves Particles and upcoming textures {Newparticlebundle}
« Reply #110 on: October 28, 2011, 07:56:33 pm »
I just tested the particles right now.
I love them. Awesome particles Glave.
The Smoke is the only one i think it need more realism, (i preffer my smoke, sorry glave)

To Alex:
I tested all glave particles and it works, but some Glave Particles have a low emission rate, like Hawk, and sometimes is hard to find a Hawk. The dandypuffs are small and can be hard to see from far.

Offline Glave

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Re: Glaves Particles and upcoming textures {Newparticlebundle}
« Reply #111 on: October 29, 2011, 04:44:13 pm »
lol yea, well the smoke isn't real enough for me either but its the closest I could get. I was going for thick black smoke. I will have to see what I can do to blend them more. I have a tough time trying to get them to look more see through without making them clash with each other.


EDIT: I am attempting to mess with the smoke now. I will try to give it some more realism if I can. I have learned so much since my first particle and I think I can do a little research for this one. If I can improve upon it <so far its looking a bit better actually> then I will re-post the new one along with a much improved falling leaf particle.
« Last Edit: October 29, 2011, 05:19:55 pm by Glave »

Offline luckybirdy4

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Re: Glaves Particles and upcoming textures {Newparticlebundle}
« Reply #112 on: October 29, 2011, 10:26:46 pm »
Maybe a crabs going flat around on the ground could be another fishy type?

Offline Emberflame

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Re: Glaves Particles and upcoming textures {Newparticlebundle}
« Reply #113 on: October 30, 2011, 12:52:58 am »
hey Glave! I got another idea for a particle. how about sparks flying around, like in a volaco eruption? just a suggestion. (Although they would REALLY help me XD)

Offline Glave

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Re: Glaves Particles and upcoming textures {Newparticlebundle}
« Reply #114 on: October 30, 2011, 08:55:18 am »
@Lucky: Crabs? oy! well if I can ever get a good script going for something like that...maybe.

@Firespirit: That one I had thought of, but I will make a note of it. I am still trying to fix my smoke. It was intended to be thick black smoke for a type of 'ashcloud' but so far, as Thierry said, it is just not very realistic looking. I now have issues with it turning out white instead of 'ashy' looking :/

Thierry

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Re: Glaves Particles and upcoming textures {Newparticlebundle}
« Reply #115 on: October 31, 2011, 06:30:38 pm »
I discovered that state_change is the time from the end of the particle, not from the begining.
This is the same script you made, but i modified a few things
state_change set to 28
alpha2 to -0.05
removed time_to_live_min and time_to_live_max, and set time_to_live to 30 (because of state_change)
added colour_range_start  set to: 1 1 1 0.4 (where is 1=red, 1=green, 1=blue, 0.4=alpha)

and it look like this:


here is the code:
Code: [Select]
particle_system Smoke
{
quota 10000
material Smoke
    particle_width 10
    particle_height 10
cull_each false
renderer billboard
sorted false
local_space false
iteration_interval 0
nonvisible_update_timeout 0
billboard_type point
billboard_origin center
billboard_rotation_type vertex
common_direction 0 1 0
common_up_vector 0 1 0
point_rendering false
accurate_facing false

emitter Point
{
angle 15
direction 5 5 5
emission_rate 50
position 0 0 0
velocity_min 8
velocity_max 9
colour_range_start  1 1 1 0.4
time_to_live 30
duration 0
duration_min 0
duration_max 0
repeat_delay 0
repeat_delay_min 0
repeat_delay_max 0
width 1
height 1
depth 0.5
inner_width 1
inner_height 2
}
emitter Point
{
angle 15
direction 5 5 5
emission_rate 60
position 0 0 0
velocity_min 10
velocity_max 15
time_to_live 30
colour_range_start  1 1 1 0.4
duration 0
duration_min 0
duration_max 0
repeat_delay 0
repeat_delay_min 0
repeat_delay_max 0
width 2
height 2
depth 0.5
inner_width 1
inner_height 2
}

affector DirectionRandomiser
{
randomness 10
scope 1
keep_velocity false
}
affector Rotator
{
rotation_speed_range_start 0
rotation_speed_range_end 50
rotation_range_start 0
rotation_range_end 360
}

affector Scaler
{
rate 4
}

affector LinearForce
{
        force_vector 0 3 0
        force_application add
}

    affector ColourFader2
    {
        alpha1 +0

        alpha2 -0.05

        state_change 28
    }
}

Offline Glave

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Re: Glaves Particles and upcoming textures {Newparticlebundle}
« Reply #116 on: October 31, 2011, 10:40:40 pm »
wow great Thierry! A definite improvement XD I will see what I can do with the material itself. Maybe I can blend it a bit better.

Offline copper4me

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Re: Glaves Particles and upcoming textures {Newparticlebundle}
« Reply #117 on: November 01, 2011, 06:32:26 pm »
new particle Suggest! how about a sign that floats around everywhere and you can choose what ya want it to look like cause I edited your flys and make them my own way XD

Offline luckybirdy4

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Re: Glaves Particles and upcoming textures {Newparticlebundle}
« Reply #118 on: November 06, 2011, 10:43:03 pm »
When is the springish looking textures and meshes gon na be done?

Offline Glave

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Re: Glaves Particles and upcoming textures {Newparticlebundle}
« Reply #119 on: November 07, 2011, 05:17:55 pm »
they are done. I have to say I am not fully satisfied with them but I will put them out for those who want them.