Author Topic: Glaves Textures and Converted Meshes {Cathedral/Arena}  (Read 304361 times)

Offline Glave

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #80 on: September 30, 2011, 01:59:21 am »
make sure your bringing up the right mesh, the stalactites.mesh, then add that so you will see a big base white stalactite structure. Then you will type in the material box below the mesh box limestone <nothing else, no .mat, /mat limestonemat, just plain limestone

Now, you will see a little arrow just above the right side of the material box. It should have a number 1 and a > arrow. Make sure you click on that and type in limestone again!  These things can be textured with the rock meshes already in game as well, just mix and match the rock types to create some very interesting ones. In the picture on the front posts I put both a limestone textured stalactite and the other one is textured with different rock mats. Same goes for other wombat stuff, check the ( 1> ) to be sure you are putting textures on ALL the parts of the mesh.

Offline bone

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #81 on: September 30, 2011, 02:06:04 am »
epiccc

Offline IceDarki

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #82 on: September 30, 2011, 10:08:23 am »
Hmmm....when I look into the Object List for the Wombat buildings, all of the meshes come textureless. Is this normal? I couldn't get them textured manually in Object Maker.

Offline Glave

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #83 on: September 30, 2011, 10:00:15 pm »
@bone: Thanks!

@Korineko: No, it should load all the textures that I had placed on each one, at least that is what I would hope. The items have been downloaded over 100 times and this is the first I have heard of an issue with textures not on the items in the already made object list.
checklist:
Make sure all the stuff accept for the .object file go into FeralHeart> Media> Objects> My_Objects
Make sure the .object file is in FeralHeart> Media> Objects
Make sure you have the textures in the first place!  If not, then the problem is on my end :O
Restart your game after moving all the files to their popper places.
If none of this works, check back with me again.

Offline Emberflame

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #84 on: September 30, 2011, 11:57:30 pm »
i'll try, but I'm to caught up in mapping at the moment XD

rawr_loud

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #85 on: October 01, 2011, 03:40:15 pm »
I just have to thank-you for all of your amazing mesh converting. c: Can't wait till the snow pack comes out. <3

Offline Glave

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #86 on: October 01, 2011, 07:46:27 pm »
@Karee: Your very welcome!

The snow pack should come out in a day or two, whenever I get the time to make the snow covered bush :)

Offline Emberflame

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #87 on: October 02, 2011, 12:30:41 am »
O.o BAM! I load a mesh to put game textures on it, ITS TEXTURIZED! :o so... nevermind XD

Offline luckybirdy4

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #88 on: October 02, 2011, 04:15:04 am »
Glaveincase you didnt check your messages earlyer please do i sent you a message a while back with ideas

Offline luckybirdy4

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #89 on: October 02, 2011, 04:15:55 am »
Yay you incorprated my idea