Author Topic: for all of you who have normal terrian masks...  (Read 3770 times)

Offline Wolfexpert79

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for all of you who have normal terrian masks...
« on: December 11, 2011, 05:48:01 pm »
what does your terrain CFG file look like? because on my FH everywhere is african grass and it won't go beyond that. i've had this problem ever since i first downloaded FH about 4 months ago and i think i found the root of the problem:

material AlphaSplatTerrain1
{
   receive_shadows on
   technique
   {
      pass
      {
         vertex_program_ref AlphaSplatTerrain/VP
         {
            param_named_auto worldViewProj      worldviewproj_matrix

            param_named_auto LightDiffuse light_diffuse_colour 0
            param_named_auto LightPosition light_position_object_space 0
            param_named_auto LightAttenuation light_attenuation 0
            param_named_auto lightAmbient ambient_light_colour

            param_named materialAmbient float4 0.8 0.8 0.8 1.0
 
            param_named pageSize float 5000
            param_named_auto worldMat world_matrix
            param_named_auto fogParams fog_params
            param_named_auto camPos camera_position_object_space

            param_named textureTileSize float 10
         }
 
         fragment_program_ref AlphaSplatTerrain1/FP
         {
            param_named alpha0Mask float4 1 1 1 0
            param_named_auto fogColour fog_colour
         }
         texture_unit
         {
            texture_alias AlphaMap1
            tex_address_mode clamp
         }
         texture_unit
         {
            texture_alias Splat1
            tex_address_mode wrap
         }
         texture_unit
         {
            texture_alias Splat2
            tex_address_mode wrap
         }
         texture_unit
         {   
            texture_alias Splat3
            tex_address_mode wrap
         }
      }
   }
   //Fallback technique
   technique
   {
      pass
      {
         lighting off
         texture_unit
         {
            texture african_grass.jpg
            scale 0.05 0.05
         }
      }
   }
}
material AlphaSplatTerrain2
{
   receive_shadows on
   technique
   {
      pass
      {
         vertex_program_ref AlphaSplatTerrain/VP
         {
            param_named_auto worldViewProj      worldviewproj_matrix

            param_named_auto LightDiffuse light_diffuse_colour 0
            param_named_auto LightPosition light_position_object_space 0
            param_named_auto LightAttenuation light_attenuation 0
            param_named_auto lightAmbient ambient_light_colour

            param_named materialAmbient float4 0.8 0.8 0.8 1.0
 
            param_named pageSize float 5000
            param_named_auto worldMat world_matrix
            param_named_auto fogParams fog_params
            param_named_auto camPos camera_position_object_space

            param_named textureTileSize float 10
         }
 
         fragment_program_ref AlphaSplatTerrain2/FP
         {
            param_named alpha0Mask float4 1 1 1 0
            param_named alpha1Mask float4 0 0 0 0
            param_named_auto fogColour fog_colour
         }
         texture_unit
         {
            texture_alias AlphaMap1
            tex_address_mode clamp
         }
         texture_unit
         {
            texture_alias AlphaMap2
            tex_address_mode clamp
         }
         texture_unit
         {
            texture_alias Splat1
            tex_address_mode wrap
         }
         texture_unit
         {
            texture_alias Splat2
            tex_address_mode wrap
         }
         texture_unit
         {   
            texture_alias Splat3
            tex_address_mode wrap
         }
         texture_unit
         {   
            texture_alias Splat4
            tex_address_mode wrap
         }
         texture_unit
         {   
            texture_alias Splat5
            tex_address_mode wrap
         }
         texture_unit
         {   
            texture_alias Splat6
            tex_address_mode wrap
         }
      }
   }
   //Fallback technique
   technique
   {
      pass
      {
         lighting off
         texture_unit
         {
            texture african_grass.jpg
            scale 0.05 0.05
         }
      }
   }
}
~~~~~~~~~~~~~~~~~
notice how it says african grass? i got this from C:/FeralHeart>Media>Materials>Terrain
is it supposed too look like this? plz let me know

Offline Wolfexpert79

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Re: for all of you who have normal terrian masks...
« Reply #1 on: December 12, 2011, 03:41:31 pm »
bump

Offline Redlinelies

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Re: for all of you who have normal terrian masks...
« Reply #2 on: December 13, 2011, 06:46:56 am »
I cannot give you the terrain.cfg but I CAN give you the terrain.material xD



Code: [Select]
material AlphaSplatTerrain1
{
receive_shadows on
technique
{
pass
{
vertex_program_ref AlphaSplatTerrain/VP
{
param_named_auto worldViewProj      worldviewproj_matrix

param_named_auto LightDiffuse light_diffuse_colour 0
param_named_auto LightPosition light_position_object_space 0
param_named_auto LightAttenuation light_attenuation 0
param_named_auto lightAmbient ambient_light_colour

param_named materialAmbient float4 0.8 0.8 0.8 1.0
 
param_named pageSize float 5000
param_named_auto worldMat world_matrix
param_named_auto fogParams fog_params
param_named_auto camPos camera_position_object_space

param_named textureTileSize float 10
}
 
fragment_program_ref AlphaSplatTerrain1/FP
{
param_named alpha0Mask float4 1 1 1 0
param_named_auto fogColour fog_colour
}
texture_unit
{
texture_alias AlphaMap1
tex_address_mode clamp
}
texture_unit
{
texture_alias Splat1
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat2
tex_address_mode wrap
}
texture_unit
{    
texture_alias Splat3
tex_address_mode wrap
}
}
}
//Fallback technique
technique
{
pass
{
lighting off
texture_unit
{
texture african_grass.jpg
scale 0.05 0.05
}
}
}
}
material AlphaSplatTerrain2
{
receive_shadows on
technique
{
pass
{
vertex_program_ref AlphaSplatTerrain/VP
{
param_named_auto worldViewProj      worldviewproj_matrix

param_named_auto LightDiffuse light_diffuse_colour 0
param_named_auto LightPosition light_position_object_space 0
param_named_auto LightAttenuation light_attenuation 0
param_named_auto lightAmbient ambient_light_colour

param_named materialAmbient float4 0.8 0.8 0.8 1.0
 
param_named pageSize float 5000
param_named_auto worldMat world_matrix
param_named_auto fogParams fog_params
param_named_auto camPos camera_position_object_space

param_named textureTileSize float 10
}
 
fragment_program_ref AlphaSplatTerrain2/FP
{
param_named alpha0Mask float4 1 1 1 0
param_named alpha1Mask float4 0 0 0 0
param_named_auto fogColour fog_colour
}
texture_unit
{
texture_alias AlphaMap1
tex_address_mode clamp
}
texture_unit
{
texture_alias AlphaMap2
tex_address_mode clamp
}
texture_unit
{
texture_alias Splat1
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat2
tex_address_mode wrap
}
texture_unit
{    
texture_alias Splat3
tex_address_mode wrap
}
texture_unit
{    
texture_alias Splat4
tex_address_mode wrap
}
texture_unit
{    
texture_alias Splat5
tex_address_mode wrap
}
texture_unit
{    
texture_alias Splat6
tex_address_mode wrap
}
}
}
//Fallback technique
technique
{
pass
{
lighting off
texture_unit
{
texture african_grass.jpg
scale 0.05 0.05
}
}
}
}
« Last Edit: December 13, 2011, 06:48:53 am by Red »
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Offline Thecoyote

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Re: for all of you who have normal terrian masks...
« Reply #3 on: December 13, 2011, 04:21:11 pm »
It didn't work, still the same thing T_T
« Last Edit: December 13, 2011, 04:56:01 pm by Crazy »
It's been five years... and I still too lazy to write something 'ere...

Offline Wolfexpert79

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Re: for all of you who have normal terrian masks...
« Reply #4 on: December 13, 2011, 04:22:48 pm »
it didn't work for me either

Offline Redlinelies

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Re: for all of you who have normal terrian masks...
« Reply #5 on: December 14, 2011, 06:57:37 am »
Just did what I was asked for xD..

I know users with outdated hardware had this issue in the past with african grass everywhere, and some others that played around with the map maker/object maker also managed to set it like this.

If I were you I'd just reinstall the game completely with a new installer without adding anything into the game(maps, objects etc) before you know if it works or not. And if it would work, you could add the custom things one by one and pinpoint if they were the problem.

And if that doesn't sort it, the ogre engine for the game did get updated to a newer version, so who knows, maybe it could have an impact on some systems.
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Offline Wolfexpert79

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Re: for all of you who have normal terrian masks...
« Reply #6 on: December 14, 2011, 06:43:52 pm »
maybe it's the ogre thing because i fully uninstalled the game and redownloaded many times. it just doesn't work

Offline Redlinelies

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Re: for all of you who have normal terrian masks...
« Reply #7 on: December 14, 2011, 09:16:06 pm »
Tried the basic things like change of rendering system as well?
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Offline Wolfexpert79

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Re: for all of you who have normal terrian masks...
« Reply #8 on: December 15, 2011, 03:41:58 pm »
yep

Offline Redlinelies

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Re: for all of you who have normal terrian masks...
« Reply #9 on: December 15, 2011, 03:43:48 pm »
I'd try to install new drivers for your graphics card if possible in that case.
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