Open the .material in note pad, you'll see something like this;
material crystalMat
{
technique
{
pass
{
cull_hardware none
cull_software none
emissive 1 1 1
texture_unit
{
env_map spherical
texture crystalTex.jpg
}
}
}
}
material crystalGlowMat
{
technique
{
pass
{
scene_blend add
depth_write off
fog_override true
texture_unit
{
texture crystalGlow.jpg
tex_address_mode clamp
wave_xform scale_x sine 0.9 0.5 0 0.1
wave_xform scale_y sine 0.9 0.5 0 0.1
}
}
}
}
Right? Well basically, you'll want to add whatever edited files in the same fashion. Like if you made the crystal red in gimp (In which case, you'd change the blueish colours in the two jpeg files) and saved them as crystalTexR.jpeg and crystalGlowR.jpeg, you'd add those files to your my_objects and then add these to the material file (for example of course).
material crystalMat
{
technique
{
pass
{
cull_hardware none
cull_software none
emissive 1 1 1
texture_unit
{
env_map spherical
texture crystalTexR.jpg
}
}
}
}
material crystalGlowMat
{
technique
{
pass
{
scene_blend add
depth_write off
fog_override true
texture_unit
{
texture crystalGlowR.jpg
tex_address_mode clamp
wave_xform scale_x sine 0.9 0.5 0 0.1
wave_xform scale_y sine 0.9 0.5 0 0.1
}
}
}
}
Then in object maker, you'll need to enter the names of the files (Cap sensitive) into object maker after loading the default crystal, and then add them to a group called something like "SchaesObjects".
If that's confusing, again, let me know and I'll expound it.